nickl's Recent Forum Activity

  • Lordshiva1948 Many thanks for the demonstration. I can see from your example how to get the 'baddie' to fire when the player collides with other objects, very cool

    I do notice that your example does not have any logic to control the number of objects spawned, so I can still get a nearly solid line of bullets going down the screen by going over the same bullet spawn point. I guess in this case I could add a boolean instance var to each spawn point, and as the player goes over the spawn point toggle the boolean, so multiple collisions with the same spawn point would not trigger multiple bullets.

    However, in the logic I'm trying to run, the baddie should only fire when the baddie has line of sight to the player.

    So if there are, for example, 2 seconds where the baddie can see the player, it 'should' fire once per second (for example), but in my case it fires as fast as it can for the 2 seconds that the player is in line of sight.

    So, although your example has given me food for thought, and some great ideas, unless I'm missing something I'm still stuck with my original problem.

    Thanks for your help

    Nick .

  • Hi folks

    I have the 'baddie' at the top of the screen moving left and right.

    When the baddie has line of sight to the player, spawn a bullet.

    This works great, however, the baddie is spawning bullets as fast as it can, creating a solid line of bullets.

    What I'd like is for it to just spawn say 1 bullet per second or so, hence I put a system->wait in.

    The bullet spawn is setup as in the attached image.

    The 0.2 second wait was me just trying different wait times. I had it up to 5 seconds but it didn't affect the bullet spawn speed.

    I've tried changing the bullets speed and gravity but that hasn't helped.

    The full capx is here: https://dl.dropboxusercontent.com/u/14979031/bullet_fail.capx

    Any help appreciated.

    And thanks to Velojet for the great tutorial that started this off https://www.scirra.com/tutorials/243/building-a-platform-game-a-beginners-guide

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  • Hi

    I have a player sprite that dies when it touches the obstacle sprite.

    This works until the player sprite partly touches an obstacle sprite that is at the same height as the ground.

    When the player sprite partly touches other obstacles (of the same obstacle sprite) the player dies, but not when it partly touches an obstacle of the same height as the ground.

    Any ideas where I'm going wrong with this?

    Dropbox capx here dl.dropboxusercontent.com/u/14979031/RunNJump/RunNJump.capx

    Thanks.

  • Got it, thanks. You've done a great job there, very much like SMB :)

  • Looks absolutely great.

    Can run it from C2 tho, I get this error:

    dropbox.com/s/udelz6glunjrf67/lmchucho.jpg

  • Just got my code ikarus, so that's just over 24 hours. Not too bad really, and Tom has been great about it.

    Hope you get your code through soon mate :)

  • Hi ikarus. I got an email from Tom at Scirra today saying my paypal payment had been put under review by paypal, he showed me a screen dump of his merchant transaction proving this.

    He was very polite and apologised for the whole thing, and said it would go through in a day or two.

    I checked about this issue on paypal and it seems paypal do it to protect the buyer, I don't see how this works, but what is obvious is that paypal have my ?80 and are gaining interest on it. Now lets say they do this to 1% of payments each day, I reckon that adds up to several thousand pounds a month in interest.

    Personally I think it's very sly of paypal to do this, and I'm far from happy with them. I don't think it's Scirra's fault at all.

    I'll update when I get the redeem code from Scirra.

    Have you tried emailing supportkhj@scirra.com and licensehelpkhj@scirra.com? I was about to email the licensehelp address but as I was typing the email Tom got in touch with me from the supportkhj@scirra.com address.

    Email both and see if your in the same boat mate.

  • Thanks mate, that's a different email address than given on the contact link after purchasing. I'll give it a go, cheers.

  • Hi

    I purchased the personal edition directly from scirra.com yesterday, the paypal payment was fine, then it took me back to scirra.com's 'thank you for purchasing contruct 2' page.

    However, I still have not received the email with the redeem code in, also I've had no responses to two emails sent to supportuao@scirra.com.

    Also, as far as I'm aware my paypal payment should not be an echeque, every time I've used paypal payment to the site has been instant.

    So I'm now asking on the forums. How do I go about getting my redeem code?

    Thanks

    Nick .

  • Thank you, I'll head over there check it out.

  • Sorry OP I can't answer your question, but rather that start a new thread I think my question will fit in with yours and it'll be something you would like to also know the answer to.

    So, will the steam version keep up with the scirra version when it comes to updates?

  • I can't access your link without signing into the website which I'm not prepared to do, can you just upload it to dropbox?

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nickl

Member since 17 Jul, 2013

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