marcel1980's Recent Forum Activity

  • Ludei is doing a good job, looking forward to the new plugins! However there are still issues like sound not playing in Webview+ , Weird jagged sprites on point sampling when running in Canvas + and the most imporant is the webstorage being reset on restart. I wrote about these problems on Ludei support but so far without luck :/

  • Hi all,

    i want to avoid falling down from platform when performing a charge attack with my character {speed attack} and im near a cliff {platform end} i would like to use a vector x push for a short moment to the oposite direction. Is there a way to detect empty space (no Tilemap) ? Im using Tilemap objects...

  • I'm sorry, but I think I can not save the .capx file in version 195, I have installed the 197.

    you must download the new version R197

    or simply reduces the deceleration to 0 in you sprite phatform behavior and test your game.

    Unfortunately it didn't helped :/ what is even more weird, that it does function on other family of enemies.

  • Actualy the "Else" doesn't work either i found out. Try to give the sprite a speed of 100 or 200. He falls trough

  • Could the plugins cause this ?

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  • Is this better?

    I just made the condition an 'Else'.

    Thanks zenox, it works in this test case however not in my real project . And i don't have any other events which affect the movement. Any ideas?

  • Sorry. Your project contains non-standard plugins. Any chance of a .capx (save as single project) without them?

    This should work...

    https://www.dropbox.com/s/c6ghi6zl3ed4x ... .capx?dl=0

  • marcel1980 sorry there is no CAPX

    Lordshiva its a zip file 7z is something like rar or zip but better

  • Sorry. Your project contains non-standard plugins. Any chance of a .capx (save as single project) without them?

    sorry, yes i will prepare without the plugins

  • Would help others to help you if you could post a very simple .capx showing the problem.

    That we, we can see if it is a collision polygon problem, event problem, or even an actual bug.

    Here's a quick test capx....

    https://www.dropbox.com/s/hku8psgq270cr ... on.7z?dl=0

  • Hi all,

    im using collision sprites = edgemarkers for my enemies to fullfil their rutine. However it happens often that they go trough the collision sprites which are supposed to send them to another direction. It didnt helped when i made them bigger. I also tried to adjust the speed of the enemy sprites but without luck. I suppose its a colision issue?

    my actions are simple: On colision with edgemarker -> call action" simulate pressing left/right"

  • Here you have an answer to a common mistake.

    You must change the value of deceleration

    .capx annexed file

    Thank you luisgmolina. Is it possible to save the capx to version 195? I cant open it unfortunately. But if that's like too much of a pain, i will update C2 soon.

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marcel1980

Member since 16 Jul, 2013

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