Hi there,
im working on a platformer aimed for cocoonjs and ios. After several weeks of work i propably came to a point where i realised that its not possible to have a fullscale platformer {best example is propably Random Heroes or Mikey Shorts} running at least decent on iPhone4 not even 5. Im talking about 960x640 view, paralax scrolling backgrounds 2-3, cca 20 -30 enemies in a standard level etc. I dont have any extensive physics or anything. But once i have more like 6 enemies, the fps drops rapidly even on iphone5.
Am i doing something wrong or missing something? Tried most of the tricks with fps, deleted some effects but didnt helped so far. I red the performance tips from ranma which sayed 20 sprites max on screen. Im surely over this limit as im using more combinations of tiles 85 x 85 which i choose because it looks best on iphones for my purposes. I would need a clear answer if its currently worth to put more effort to have it run on iphones or take another course since the technology is not yet there?