While I understand the reasons the team went with the subscription model, I like most users aren't a fan of this... especially as all my apps are going this route...(Adobe was bad enough, now Office, Quicken, Construct)... Feel like I'm getting nickle and dimed, but oh well. I DO understand the developers POV too.
(a better compromise would be sign up for a year... and then at the end of the year, you keep the version you have in perpetuity... If you want to upgrade/bug fix, you pay for another subscription period. This allows folks to not feel on the hook for ever -- especially for sporadic users, while also getting funding from those that use it regularly. Some of my other software tools function exactly like this and it's very convenient for budgeting. Telerik, Resharper, etc...) But I digress. (EDIT: Guess this won't work since the software is online, not on your computer... nevermind)
Trying to decide between C3 and just learning Unity (already a C# developer). Got a mostly complete game done in C2 that I was going to convert as I started hitting hurdles. But evaluated C3 back in 2017 (wow, 2017!), but it was still early days and not so impressive as the feature set looks now.
So I'm assessing now and have a few questions...
1. Any upgrade path/discount for the first year for C2 owners?
2. What constitutes a "business". I make money as a business/web developer, but not developing games -- that is a hobby. Do I still qualify for the personal license until I 'make it big'?
3. Tried to import a .capx I have, but got tagged on two plugins. One was Cocoon.js and the other was called "date" (or rex_date). I searched in the plugins folder to no avail. Do I need to remove those from the capx in order to import or are they available elsewhere?
Thanks!