This is slightly embarrassing, but while making a game I zoomed in too much and it crashed, now it won't let me open the project.
Here is the Error report.
Error report information
Type: unhandled exception
File: editor.construct.net/r111/main.js, line 63, col 20621
Message: Uncaught Error: texture exceeds maximum texture size
Stack: Error: texture exceeds maximum texture size at ǃI.ǃZu.ǃIAT.ǃIAC (https://editor.construct.net/r111/main.js:63:20627) at ǃI.ǃZu.ǃZX.ǃcc (https://editor.construct.net/r111/main.js:63:48126) at window.ǃrU.ǃcd (https://editor.construct.net/r111/components/editors/layoutView/layoutView.js:1:8311) at window.ǃrU.ǃwv (https://editor.construct.net/r111/components/editors/layoutView/layoutView.js:1:7175) at ǃwc (https://editor.construct.net/r111/components/editors/layoutView/layoutView.js:1:1811)
Construct 3 version: r111
URL: editor.construct.net/r111/index.html
Date: Sun Oct 28 2018 11:01:25 GMT-0500 (Central Daylight Time)
Uptime: 13.8 s
Platform information
Browser: Chrome
Browser version: 70.0.3538.69
Browser engine: Blink
Browser architecture: (unknown)
Context: webapp
Operating system: Chrome OS
Operating system version: (unknown)
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 2
Approx. device memory: 4 GB
User agent: Mozilla/5.0 (X11; CrOS x86_64 11021.51.0) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/70.0.3538.69 Safari/537.36
C3 release: r111 (stable)
Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: yes
Vendor: Intel Open Source Technology Center
Renderer: Mesa DRI Intel(R) HD Graphics 400 (Braswell)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 255
Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_etc, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context
Hopefully someone can help me fix this!