alejovilla227's Recent Forum Activity

  • Ok skelooth...

    you can download it from http://54.88.233.209/creativodigital/elpaso/elpaso.zip

    I see it's huge! (20MB) instead of 5MB that is the size of the exported HTML5 files with construct2...

    thanks for all your help

  • Done!....

    sorry, I compiled it for android and publish the same version for web.

    I compiled it again for HTML5, and it's working now.

    Thank you very much!. Now why could be happening the slow performance on apk for android ?...

  • Datapawolf, skelooth... I don't understand why it's cordova.js missed... this file doesn't even exist in the html5 exported files...

    why is my project searching for it ?...

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  • Your game should be running flawlessly on mobile for what it is. Did you compile with crosswalk specifically? If not that's the problem. Make sure webgl is turned on as well.

    As for screen being black on reload, can you link to an example?

    Thanks skelooth!...

    I compiled with crosswalk, the game improve the speed but if I tap the characters in the game responds slowly, actually I have to tap too many times to perform the supposed action.

    The webgl was on. And if you want to see the black page after reload, you can visit http://bit.ly/juegoelpaso

    Thank you very much for your help!

  • Hello, I published my game (you can see it in http://bit.ly/juegoelpaso) and I generate an APK file for android with XDK but the game run so slow and so bad that always appears game over not like the HTML5 that is fluid and without problem.

    I relied on the blog: https://www.scirra.com/tutorials/809/ho ... osswalk/es

    Thanks for reading...

  • Hello, I published it but now I see another bug.

    You can play, but if you want to reload the page it doesn't work. Just appear a black screen on my browser... why this could be happening ?...

    And I generate an APK file for android with XDK but the game run so slow and so bad that always appears game over not like the HTML5 that is fluid and without problem.

    Thanks for reading...

  • Thanks for all your comments!...

    I've already fixed the bug and put the instructions to the game...

    I'm working on the difficulty for the levels now <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    I hope you enjoy this new version!

    http://bit.ly/juegoelpaso

    THANK YOU VERY MUCH

  • Great BH!... I replaced animations to frames, and it's working good!

    Thank you very much.

    I appreciate if you could play the game I'm developing to know what do you think ?...

    you can play it in: http://bit.ly/juegoelpaso

    THANK YOU VERY MUCH! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • These are my new conditions...

  • Sooo you don't need to repeat the Mouse and Touch events. Just have it once, and then as a subevent:

    ----------------------------------------

    Instruccio...: Is animation "a" playing -> Instrucci...: Set animation to "b" (play from current frame)

    Else

    Instruccio...: Is animation "b" playing -> Instrucci...: Set animation to "c" (play from current frame)

    Else

    ...

    -----------------------------------------

    That's ONE step better but you can still do better. (hint: try naming your animations with digits 1, 2, 3 instead of letters..)

    Edit: I just saw BH's post, I'm sure whatever it is will do the job

    Hello Codah,

    OK I try to change the name of the animations but if I type 1 it changes to the letter (I guess numbers aren't valid names).

    Then I put elses as you recommended but still the same... I click the sprite and it goes to the last animation immediately.

    I'm reading the BH's post too trying to solve and understand this problem...

    thank you very much both!

  • I change all for these conditions... but if I click the btnAdelante button I immediately see the Menu Layer (which is supposed to be at the four clic I made)

  • Yeah!, you're right!. Thank you very much, but still I have a problem...

    it seems if I click once all the actions are executed, so I only see the final action result (I click the btnAdelante and then I see the last animation, as if the three actions were performed at one click instead of three clicks...)

    Why this could be happening ?...

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alejovilla227

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