Sooo you don't need to repeat the Mouse and Touch events. Just have it once, and then as a subevent:
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Instruccio...: Is animation "a" playing -> Instrucci...: Set animation to "b" (play from current frame)
Else
Instruccio...: Is animation "b" playing -> Instrucci...: Set animation to "c" (play from current frame)
Else
...
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That's ONE step better but you can still do better. (hint: try naming your animations with digits 1, 2, 3 instead of letters..)
Edit: I just saw BH's post, I'm sure whatever it is will do the job
Hello Codah,
OK I try to change the name of the animations but if I type 1 it changes to the letter (I guess numbers aren't valid names).
Then I put elses as you recommended but still the same... I click the sprite and it goes to the last animation immediately.
I'm reading the BH's post too trying to solve and understand this problem...
thank you very much both!