alejovilla227's Recent Forum Activity

  • Hello all...

    I published a new version of my game El Paso Halloween... I would like to know your opinions, comments or suggestions about it... I hope you real

    thank you very much.

    I hope you really like it.

    You can play it online too: http://bit.ly/juegoelpaso

    or you can download it from: http://bit.ly/descargaelpaso

    Thanks

  • Ok!, thank you very much.

  • Hello Tom,

    I'm trying to access to my Arcade account, and I'm trying to update a game I uploaded before but it's impossible. I'm logged in but Arcade section shows me the options login and register all the time, and if I clicked on Login it sends me to the home page.

    Thanks.

  • Hello, I am trying to enter to the Arcade section but it's being impossible...

    When I clicked on the link Arcade on the site, it appears the Login or Register option (although I'm already logged in), if I click on Login it takes me to the home page.

    And always it's the same. I uploaded a game before and I need to update it to the new version but it's impossible

  • Hello maxxscape, thanks for your answer...

    I tried to run the compiled version... but it doesn't work on localhost.

    The zero value is showing on a text object that shows the best score, the condition is that on start of layout (you can see in the atachment).

    I'm using it to store the high score of the player.

    This text could change to "Your best score: X"...

    I saw another thing, if I use firebug I can see this error:

    "Application Cache Error event: Manifest fetch failed (404)"

    what does it mean ?...

    thank you very much.

  • Thanks for your replies...

    I think, I didn't explain it well. I've already known web storage stored data in the local computer (client that is playing), but my problem is that when I test my game on my localhost (run from construct2) webstorage works fine. But if I compile (as HTML5 for example) and then I upload the code to my game server, and I play it from my computer then the web storage doesn't work and I don't understand why, all I've got is a zero as value.

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  • Hello,

    I'm using webstorage to save the best score of my game, but I don't understand, in my localhost it works perfect!, but when I published my game on a server, it only got a zero (like if the data couldn't be load nor saved)...

    what would it be ?...

    webstorage works on remote ?....

    thank you very much.

  • Hello all...

    you can try my game now, downloading it form Google Play <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    thank you very much (But I'm still working on improve it!)

    https://play.google.com/store/apps/deta ... ego.elpaso

    Really thanks!

  • Hello,

    I published the first version of my game, I'm making a new update to get 100% functional but mean while you can play it and I would appreciate your opinions, comments or sugestions... I hoped you really like it!.

    This is the link:

    https://play.google.com/store/apps/deta ... ego.elpaso

    Thank you very much!.

  • Thanks a lot Sestenes!... the art I'm using is designed by freepik.es (you can visit their page, they let to use the images if you put it on the credits

    Thanks!

  • Thanks volkiller!, now it's working...

    I don't know what was happening... but suddenly it takes the change of image.

  • Hello,

    I used the image I attached that has transparency (alfa) to let see what is behind it, but when I exported to HTML 5, the image is solid. What can I do ?

    Thank you very much.

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alejovilla227

Member since 15 Jul, 2013

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