Lunatrap's Recent Forum Activity

  • I guys can someone help me here??

    see i have 3 options in my game...

    the player can start a new game from scratch

    the player can save and load the game

    and i have an option to go back to me main menu... the thing is...

    what can i do if the player starts a new game after loading the game once or after playing for a while.. becuase the variables and the progress overall (doors unlocked, walls destroyed, items collected, etc etc) will be already done if the player starts a new game. what can i do to reset ALL to default when the player choose click start new game??.

    i was thinking to make a save when the menu shows up... and if the player clicks on the option "go back to main menu" load the state that i saved later to set everything to the way it was when the game started... but... what if the player deletes that save slot from the game's documentation?? i dont have a clear solution to this... <img src="smileys/smiley5.gif" border="0" align="middle" />

    what its the proper way and good tips and recommendation you can give me???

    i dont want to force the game to be close... only to be run again to go back to the original state...

    Thanks!!!

    <img src="smileys/smiley2.gif" border="0" align="middle" />

  • that sounds very complicated :( i dont think its possible :( or if it is... it would require a big work

  • Persist behavior should be enough... but the porblem its all the other element like enemies... bullets ect...

  • can you explain a bit better what do you want to echieve??

    you want the player to flash when it hit an enemie but not when you crush it from above?? maybe you can try adding

    if Player Y its > enSnail.Y + enSnail.height then inver it...

    maybe this could work?? care to try?? :) and report results...

  • put the enemy and the ball in a container.

    When the enemy gets destroyed the ball will automatically too.

    it WORKED =d thanks!!! :D you are awesome thanks for your time =)

  • put the enemy and the ball in a container.

    When the enemy gets destroyed the ball will automatically too.

    a container?? first time heard of it... i will investigate and report results =) thanks!!

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  • Hi =) guys

    i have a problem... see

    i have an enemie that has a ball going around him...

    the enemie has a viariable for hp

    so when hp its -/= to 0 destroy the enemie...

    but how can i do to pick the ball that was floating around the enemie and destroy it aswell wihtout destoying all the other enemie's "balls"(<img src="smileys/smiley36.gif" border="0" align="middle" /> haha.... balls) in the level too??   

    i really appreciate your help... the community has helped me a lot :)

    thanks!!!

  • Hi!!! i need help here :( and im desparate... please help me

    i doing a metroidvania game with my boyfriend

    and im triying to imitate the damage that makes the player take a big step back when taking damage the same as in the castlevania platform series.

    i had tried to give a variable to the player when taking damage to TRUE

    and then asking that very tick "taking damage its true" set the vector x to -1000 or 1000 but this looks very weak and it does not look agresive... i looks very like soft step i need to feel the hit... but for some reason using vector x makes it very slow and weak... pleaseee help me :(

    this is a vital point of my game... if i cant do this my game its ruined :(

  • Upload the .capx somewhere or send it to us and we may be able to recover it. In some cases it's not possible though.

    You can try yourself - .capx files are just zip files, so rename it to .zip and you can extract the files.

    I think it worked :) i open the file with winrar and now i can see the actual files :) thanks guys!!! <img src="smileys/smiley9.gif" border="0" align="middle" />

  • <img src="https://www.dropbox.com/s/ovfk8qeircpjqv4/Untitled-1.jpg" border="0" />

    this is the error i get

    dropbox.com/s/ovfk8qeircpjqv4/Untitled-1.jpg

  • im trying to open the autosave file with C2 :(

  • <img src="smileys/smiley19.gif" border="0" align="middle" /> my autosave does not work... i have my .capx.autosave) but it gives me an error when i try to open it :( can someone tell me how it works?? thanks!! <img src="smileys/smiley2.gif" border="0" align="middle" />

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Lunatrap

Member since 12 Jul, 2013

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