Sofa_King's Recent Forum Activity

  • - Native Mp3 to WebM conversion

    - Native subscription option in IAPs

    - iOS icons are auto imported into the XCode file correctly

  • Okay. Thanks oosyrag & R0J0hound!

    I will go with the ray casting and I will try to stick to the PlayfulJS method. I dont know any javascript, but maybe this is the right time to learn some!

  • playfuljs.com/a-first-person-engine-in-265-lines

    My understanding is that the original Doom was still pretty much a 2d game. Neither z elevation or the 3d object are necessary. If you are able to follow the above in Construct you should end up with a pretty good idea on how to customize and add to it for your own purposes as well.

    Thanks for the link! I read through it. I would have no idea how to apply that into C3 though.

    I found this template for sale. About to buy it and have a look at his code.

    And your 100% right. He made this template several years ago, so the latest improvements are unnecessary to accomplish what i'm interested in doing.

    Do the most recent enhancements make this any easier? Or faster to make?

  • Hi all!

    I know that Ashley and the whole Scirra team has been hard at work on the new 3d / z-order system. I have found and read the following tut on the topic (Ashley's Tut). But, I am still struggling to wrap my head around how to start. I have seen several examples of people putting it into action (erikjohansson Ex.1, rufson Ex.2).

    rufson has kindly provided his C3P for his project, but... tbh I have no idea how to turn this into something more real.

    I know this may be asking alot, but are there any step-by-step tutorials on how to get something like this working? I am a lvl.2 C3 N00b and need someone to hold my hand through this process.

    Tagged:

  • You may or may not already know this, but have that sprite sitting off screen at startup.

    If you try to load that during runtime, it'll have a heart attack, vs. having it preload on startup.

  • Trying some fake 3d with z ordering.

    This is also super sick!

    Man, you guys are all super inspiring. I hope that I will be able to make stuff like this one day!

  • Different environment for Bilkins' Folly

    And experimenting with local co-op

    So sick! I love your animation style.

  • You can use boolean variable, when pressing a key, you can toggle that boolean variable.

    If boolean = true, set mute.

    If false, not mute.

    I like this way more than my way <3

  • This is how I do it and it works fine for me:

    Like the other guys said, the issue with your code is that it triggers both events. That's why I use the 0.2 seconds and the =2 variable, to break the loop.

    BUUTTTT I can also see that the way I do it is super ghetto and perhaps what i'm telling you is not the best advice.

  • I'm asking because, while I could take a guess at how to do this, the way in my head seems very convoluted, so I wanted to see if you smart people have a quick and easy trick for this.

    To give a little more incite, if I were to start building this, I would go about it this way:

    1. Snapshot of canvas

    2. Load into sprite

    3. Resize and display this newly loaded sprite over a preset layer w/ text

    4. Snapshot this new canvas

    5. Load again into a sprite

    6. Share this final sprite

    Is there a better way then this?

  • Hi friends,

    I just put a little share button into my game. It's pretty cool! But, it's a direct screenshot, which looks a little odd as shared content. Which leads me to my question:

    How can I build in an overlay to the screenshot/share function?

    I would like to screenshot > shrink the screenshot size a little bit > add a containing box around the edge > add some text over that containing box

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  • .PNG definitely works in C3, but its hard to help you without any extra info. Here are some things that you might want to check:

    - Does your sprite have multiple frames? Is it on loop? etc

    - Is the image set to initially visible?

    - Is the layer that it sits on set to visible?

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Sofa_King

Member since 12 Sep, 2018

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