Sofa_King's Recent Forum Activity

  • I will be uploading the beta version of my game to my website tomorrow. I plan to use app.netlify.com to host(?) the actual html5 file and then use the iframe boxes on Wix to display it.

    Is there any risk of someone downloading(?) it? How about somehow decompiling it and putting it on the App Store before I get round to doing it?

    Also, any other tips, ideas, warnings in the vain of thought would be appreciated.

    Thanks!

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  • I'm not sure how it works in terms of looping, but perhaps a dictionary is better suited for your needs. Check out these screen captures to get a better idea of how to use them:

  • Click "Edit" on the first comment.

    💯

  • You may need something like a 'wait' command before the switch to 'idle' animation. Or alternatively, you could just make the idle switching a completely separate event.

  • It's hard to tell from just this. Maybe you use a broken third-party addon. As ever, sharing a project is the quickest way to get help.

    Ashley

    It would be really cool if there was an option to export a read-only version(?) which allows people to have a look inside, while also preventing them from editing, copying, etc.

  • I'm not sure why you are splitting it into two separate variables for min and sec.

    This is counting up in hours/mins, but you could use the same principle:

    [System | every 1 second] > [time.var | set value to "time var + 1"]

    [text] > [set text to | zeropad(int(time.var/3600% 60)) & ":" & zeropad(int(time.var/60% 60))]

    Also, by this way, just make the 'time.var' a global variable and then you can use it across all layouts.

  • Couldn't you just use the plat-former behavior?

    construct.net/en/make-games/manuals/construct-3/behavior-reference/platform

  • link not work???

    Doesn't work for me either. Could be a regional thing? (i'm in SE Asia)

    I get a error code:

    We're sorry, the requested URL was not found on this server.

  • > The only weird thing about this is that you are using a Tiled Background as an enemy. The Tiled Background is for a background, it doesn't have a collision box that you can edit.

    Okay, I can understand, I should use sprite as an enemy, But on my particular setup, the enemy of my game is a STICK type and using tile for this is easier than to use a sprite.

    Cant we fix it? It is a genuine issue?

    Just make a black square sprite and stretch it?

  • Thanks for the advice oosyrag!

    I'll follow up here once all this has finished, but I found this service which seems to take care of the grunt work (for a reasonable fee).

  • Forgot to mention this in the first question:

    What about people hacking my game to unlock stuff without paying?

  • So essentially, it's not worth it? That's kind of the conclusion i've come to, but I thought I would put it forward to the community to see if anyone has had any horror stories and past regrets.

    I've heard that Nintendo is one to fear when it comes to litigation. I've done my best to avoid potential problems, but due to their track record, i'm just a little worried. My graphical style is based upon their old GB games, but the actual game itself is completely unique.

    I suppose I can hold off on these worries until I become an App billionaire. I'll hit you guys up when that happens. 💰💰💰

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Sofa_King

Member since 12 Sep, 2018

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