First of all, thanks for replying klabundee.
So I had already tried that. However, the player, when executing the command by the keyboard, finishes the grid movement, continues to execute the animation, and if I make it stop when it reaches "tempoMov = 0", the player does not perform all animations.
Did you undersand? haha. My English is not so good.
Should I create another code or family just to set up the animations?
Thanks again!