smumpy's Recent Forum Activity

  • Hey all,

    So I am trying to have a text box at the top of the screen, in which, the text scrolls to the left until it reaches its end and then restarts at the beginning, I am having trouble locating any help on the matter and would greatly appreciate any input, I've attached a sample pic that demonstrates what I am talking about.

    Thanks

  • Thanks!

  • So I have had a TON of help from many who frequent the "How Do I" section of the forums and it just didn't seem right to not share the completed project.

    Thank you to everyone who helped me, little or small, you guys truly were my greatest help in getting the game to function properly and I cannot thank you enough, special thanks to for having patience and talking through my complicated ideas and helping me approach things from a more experienced perspective.

    If you would like to check out the game you can find it for free on your online browser/mobile device on itch.io here;

    smumpy.itch.io/prism

    or, if you're feeling generous, go ahead and find it on Google Play Store

    for just .99 cents!

    Please, check it out, enjoy, and let me know what you think!

    Thank you again to everyone on the forums and the entire Construct team as well, this has been a great experience and am excited to keep on pumping more games out. Stay tuned! I'm already working on a more daring project.

    Best Regards,

    John

  • thank you so much

  • So i finished my game and exported it as an APK file, however, every time i go to upload the APK on Google play I keep getting error "You need to use a different package name because "com.john.app" already exists in Google Play.".

    I am unsure how I even set it to "com.john.app" to begin with and cannot find how to change this anywhere in construct, from what I read this is something you edit/set when you compile your game (which I am assuming means when you export your game) but there is no section I see that has "com.john.app" anywhere. Can someone help me understand what I am doing wrong?

  • use an animation for when it is in motion that has it start at it its starting point, go into movement (and thus become larger as it approaches the screen), then reach its destination (becoming smaller along the path). then just have a shadow sprite that is set to the position of the ball, maybe accomplish this by creating the shadow sprite and then setting position to ball.x and ball.y while it is in motion, or otherwise at all times, or maybe some offset of ball.x,ball.y so that it appears under it

  • btw, just out of curiosity, did you model the dude in the pic after Stephen Dorff?

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  • maybe have an option that when you click the text it brings up a subsequent box that has the large font within it until you release your click (IE touch, when holding object, create _____)

    that way the text appears normally until you click the box, if you click the text under the photo it brings up the text for easier reading in another box that has larger text

    however, this doesn't really affect your problem of the large font affecting your game, this is merely a possible counter solution to having larger text without affecting your created sprites

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  • determine the place of the volume bar (maybe it's broken into 8 parts); if on 1 then set volume to -20dB, if 2 set volume to -10dB, if 3 set volume to 0dB, if 4 set volume to 10dB, etc... through 8

  • maaan all the time i spent copying every event individually, smh lol

  • i also would guess that using the same "on up arrow pressed / overlapping ladder" logic you could just make your character actually move up (8-direction) then change to animation_ (your climbing animation)_, then beyond that with the jump off; when "ladder variable" is active/true and space is pressed change animation to jumping animation (maybe change player speed while falling or use physics behavior maybe?) then move in direction you are facing. this is just an alternative to try to help.

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smumpy

Member since 29 Aug, 2018

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