Der783's Recent Forum Activity

  • Hello..

    I have a question about what would be the best resolution for a giant map game.

    they would be separate images that are repeated a few times on the canvas, like a Rayman.

    that is, to maintain a good image quality, use parts of maps in good resolutions.

    example: 250 x 300 or 370 x 120 and so on

    a good example would be: Child of Light.. but with a metroid style map of snes of much exploration

    What screen resolution would I prefer to use?

    thanks in advance for reading

  • thank you very much mate really

    and you're right,..... I'm very novice yet

    I hope to learn more, for not to bother so much here :(

    thanks again

  • I fix that, but it produced a new error ... this is costing me more than I thought.

    they all take the same direction ..

    I have added new things to make it more interactive, but it has not gone very well

    I wanted a life bar that decreases progressively while being attacked, but with a damage sound that is repeated every so often accompanied by a number that shows the level of damage that is being received.

    but it repeats and it repeats without stopping, I have put a trigger once but the bar fails and neither the sound nor the point returns to reproduce while the attack lasts.

    I will understand if you no longer want to help me, this is the modified file, in case you want to take a look at it, to understand the idea

    drive.google.com/open

    If you decide to answer one more time, it is better that you send me the modified capx, just do not feel committed to help me more.

    thank you so far

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  • humn ok mate,.. thanks

    I'll try

  • sorry mate, but I do not know how to apply it to a variable, nor the type of variable to use.

    Would it be of a numeric type, text?

    would you give me an illustrated guide please .. I would appreciate it very much

  • thanks for the guide, it worked

    but he still has an error, and that is that after being attacked he takes a different direction to his path ramdom...

    any ideas?

  • hi, again here ..

    Some comrade would know how to improve a melee attack by holding a key with the following characteristics

    drive.google.com/open

    I have not been able to solve some basic errors

    as the death of the enemy that is almost not seen and the continuity of movement after the attack..

    I can not see the error

    if there is any way to improve a melee attack like this I accept any kind of idea.. thank you already

  • Yeeeeees, thaaank you, you have made a beginner happy.

    please let me know if you need something, I will gladly do it for you .. I am a designer

  • Hi, well ... the problem is this, I need the player to take a left to right orientation depending on where he is looking.

    uses an angle of 360 with an idle animation and moving, attached a capx demo .. if you let me put it

    thanks

    drive.google.com/file/d/1NKtF5jGi_V2myUdVTQhpYfvRb4E70kJf/view

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Der783

Member since 14 Aug, 2018

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