Sanchopi's Recent Forum Activity

  • Hi pilpgam

    your guide in the first link is really helpful, thanks.

  • Scirra Team

    Would be nice to have some example projects to see how to implement all the various ad formats (Banner Ads / Interstitials / Rewarded Video Ads).

    Or at least some guide with the event order to follow (request video, load video & show video) ...

    Something like the new local storage example would be great.

  • Hi Stan,

    just emailed you. Hope you can help ...

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  • Hey there,

    here are some good examples. I found them some time ago, as I had some problems with grid based movement, too.

    https://drive.google.com/open?id=18pXMXRakNOHFCmK0ho5H_j9Ah_glRfjF

  • Ah ok, now it works fine.

    I had the collapse code in there, but didn't save it because there was an error. Now I placed the collapse code in a group and toggle the group active/inactive.

    Some conditions for the "Touch" has been executed in parallel with other "Touch" ... So the Group now acts like a function, I think ...

    If someone is interested, here it is (the coding is a horror, but it works):

    https://drive.google.com/open?id=1OC6anh-g-Dl3u1RfxO6WJXqhdouDbTlm

    I really should watch some advanced tutorials for functions and loops. THX plinki =)

  • <p>Hey plinkie,

    thanks for your answer.</p>

    <p>Yes the code is very redundant because I have no practise in loops, functions and arrays. I can create an array and probably fill it with the items. But parsing and checking the array is way beyound my knowledge ...</p>

    <p>So the visual approach is almost there. The only thing that's not working is the collapse at the end, if an item was selected. I think in the last section of the code is something wrong.</p>

    <p>Thanks for your reply. I should do some tutorials related to arrays =)</p>

  • Hello construct community,

    maybe someon can help me out with my problem ...

    I want to do a very simple inventory for a mobile game, and here are the specs:

    - The inventory has max. 3 slots

    - One slot is always visible (the active slot), 2 other slots are off screen

    - If the Player do a "Double-Tap" on the active slot, the other 2 slots pop in

    - Now the player can see the full inventory and can select a new item to set it active

    - If the player tap on a new item, the inventory should do a swap

    - The new selected item should appear on the very bottom slot (the new item is now active)

    - After the swap is done, the inventory should collapse (so only the new selected item is visible)

    - If the player do a "Double-Tap" again, the other 2 slots pop in again

    I'am not a programmer at all, but thanks to the simplicity of Construct 3, I managed to get something like this: https://drive.google.com/open?id=1E5GNxxhJ7VycAsnsDXR8UDQ2XuPPL54W

    The problem now is to collapse the inventory and only show the new active item (like in the beginning). I can't grab the 2 instances of the slots which should go off screen again, so the "Double-Tap" listener is active again.

    Plus I have no idea how to activate / connect the little "item counter" in the circle next to the inventory. The counter shoud count the amount of the active item (the items in the very bottom slot).

    Can someone watch the project file and give me some hints for the problems?

    I think the problems are not difficult, but for a non programmer like me ...

    Thanks for the time, have a nice day

    Andy

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Sanchopi

Member since 7 Aug, 2018

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