Today I tried to create a little android test app using cocoonjs.
I set up a simple event: If a user touches an object, a sound will be played and the object will be destroyed afterwards.
I noticed that the sound output is delayed for some milliseconds on my smartphone, after touching the object. Even if I use preload on start of the layout for the sound sample, it is still delayed. Very bad. Is this normal with cocoonJS at the moment? No way to bypass?
Also, isn't there still no way to delete all permissions that cocoonJS 1.4 adds to an app? (4 permissions were automatically added to my app)