jbr190's Recent Forum Activity

  • Have you ever had a half-baked game idea? Have you needed to iron out some game mechanics or game logic from the perspective of another fresh mind?

    I'm trying to get a community going on Discord as an extension of the forums where we can voice OR text chat about designing games, or working out some game ideas. The idea is we can meet in voice or live text chat to work some stuff out a little faster and more effective than posting on a forum or thread.

    https://discord.gg/XGpcVbF

    Why Discord? You can join in your browser with just a nickname and don't have to sign up. (For now) You can instantly hop in to try the voice/text chat. There is also a desktop and phone app.

  • Don't listen to us, take advice from the CREATOR of Stardew valley, recommending an easier engine like Gamemaker or Construct 2:

    "Unless your game cannot be made otherwise, definitely use something like GameMaker. I know there might be an urge to prove oneself as a "real programmer" by making everything from scratch, but in the end it's not really worth it and it will drain months of your life for no good reason. Of course, some projects are just too grand or unconventional and could not be made using gamemaker. I'm still not quite sure if I could've made Stardew using something like that, but it's too late now anyway... and true, now that I spent all the effort to do it myself the extra control and flexibility is nice. But if you are just starting out in game development you should probably be making small, simple games anyway."

  • All of that is possible, easily.

    Also I think Construct 2 would hands down be the best engine for what you are trying to do.

  • Sorry to bump this thread, but all the links are dead.

    I recently started working with an old version of this template I had on file saved ages ago. The one I'm using has none of the battle updates posted in this thread.

    Does anyone happen to have this capx on file?

    I'd be happy to host it for others so we can learn from it.

    Here's the old version for others since there isn't a current link anywhere:

    https://www.dropbox.com/s/nlctzu9qdkjta ... .capx?dl=1

  • Hello

    Do you have any updates or a release for this?

    Great work, I'm curious on how it turned out

  • I need this in my life, right now!! Perhaps you can release on the Scirra store to fund more updates?!? I will be an early adopter.

    I haven't looked too hard but none of the top down tutorials really fit 16x16 or uniform format. They are either grid-based (locked/not smooth) movement or some top down super shooter.

    I'm open to ANY suggestions on how to get started on my Zelda-like.

    ABSOLUTELY INCREDIBLE WORK

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  • Hey jbr190

    Character animation sprite actually 16x16 but animation frames don't fill all the area always. There's a transparent space for at least 1 pixel at up-left-right (in some frames more).

    I don't want to fill all 16x16 space in character sprite because it would look uglier. But sprite is still 16x16 computer counts transparent area so it's power of two if this is your concern.

    There should not be a frame that 12x18 if I remember correctly.

    Sorry, I wasn't trying to mislead anyone. All of the sprites are 16x16. Perhaps my question was more suitable to a private message instead of your public sales topic. Since I'm working in 16x16 exclusively, I'm trying to pick your brain on your decision in certain elements. For example, the hitbox is 16x16 but it's adjusted to be 9x12 in C2. So this is just something that simply fit best in 16x16. Thanks for your product and hard work!

  • bilgekaan

    Can I get your opinion from a game design perspective, of why the choice of a 12x18 character?

    Does it fit into a 16x16 world better? Or is it just a stylistic choice and the hitbox is 16x16?

    I'm working on a 16x16 game so I have a uniform size set since I am a beginner gamedev/graphics designer, but if there is something behind your choice I might have to think about it.

    Thanks!

  • What plugins are required?

  • jbr190

    Hey!

    Unfortunately I don't have a sale plan but also I'm not thinking to raise the price.

    Thank you for your interest!

    Edit: BTW You will need a C2 license for this template.

    Thanks a ton!

  • Hello bilgekaan

    Thanks for your hard work on this template!

    I've been watching this for awhile. Do you ever plan on doing any sales for this?

    Alternatively, will the price continue to go up?

    Thanks again

  • I'm not that skilled with C2 but this seems simple to even me, you should lurk around and try a few tutorials or templates.

    Try key > on collision with enemy > destroy object+trigger explode animation, something like that.

    To pick up key maybe you can do character > on overlap with key+Down is pressed > pin key at x,y+trigger the character arms up animation.

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jbr190

Member since 9 Jul, 2013

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