Artwark's Recent Forum Activity

  • Umm...its not working because I have an older version of construct 2 instead. So could you like explain how to do it?

  • Ok so now how to make it so when a button is pressed, it pushes and the other pulls faster?

  • Ok i couldn't find the actions so here's the file. it will work on either of the links.

    2shared.com/file/FzTFm1vs/Space_Munch.html

    mediafire.com/download/bijjcdbqodi6xnc/Space_Munch.capx

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  • I have an object called void that currently sucks other objects. Now when a button is pressed, The void must push the other objects when the objects come close to it. In other words the void must repel the other objects when pressing a button to the outside screen.

    Then when pressing another button, I want the void to suck objects faster and further than what it currently does. How do I do this?

  • Ok see here's the thing.

    I have an object called void that currently sucks other objects. Now when a button is pressed, The void must push the other objects when the objects come close to it. In other words the void must repel the other objects when pressing a button to the outside screen.

    Then when pressing another button, I want the void to suck objects faster and further than what it currently does. How do I do this?

  • Okay now here's one thing that I want. When I press a button, I want the objects to be pulled by the void faster. But when I press another button, I want the objects to be pushed by the void. How can I do this?

    Oh and thanks for the help.

  • This blue box doesn't get destroyed when it hits the green box. How can I fix this issue.

    Here is the file.

    2shared.com/file/bJEmLtH4/Space_Munch.html

    Also I don't want the blue box to follow the green one. Instead When the green object comes close, the blue box gets closer to the green one depending on the distance. If it gets closer to the green, it goes to the green faster and then it gets destroyed.

    If you can tell me how to do it, It would be really helpful.

  • Come again? What behavior am I suppose to use on objects that have to be sucked by the void?

  • So I'm currently making a game with a team and I'm a noob in programming and I'm also new in construct 2. So I need someone to tell me answers like what I'm suppose to do for this action to work.

    Can anyone help me in that?

  • I don't want it like the magnet tutorial. I want it like when the object is close to the void, it comes to you slowly, but when the void gets closer to it, it comes to the void faster and when it comes to the void, it is destroyed. How do I do this?

  • My object void sucks other objects. These objects need to be absorbed and when they get too close, the object orbits around the void and then goes inside the void then getting destroyed. How do I do this?

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Artwark

Member since 6 Jul, 2013

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