boybacteria's Recent Forum Activity

  • Thank you!

  • Thanks! Yes, going to try to export to Android soon! Hopefully it will go smoothly

  • Hello!

    Our latest game Drop the Clock (made with Construct 2, Cordova CLI) is now featured world wide on the App Store!

    https://itunes.apple.com/app/drop-the-clock/id1293700317

    Drop the clock and slow down time in this physics based arcade puzzle game! Use the simple one touch controls to avoid the obstacles in your way and get to the exit!

    Preferable skills to play the game:

    • Luck

    • Fast thinking

    • Good timing

    Don't forget: Time is on your side!

  • Hello!

    Anyone interested in making an addon for Construct 2 that can access the Haptic Feedback engine that's available in the latest iOS devices?

    Something that also would work when exporting to Cordova with this plugin?

    https://github.com/EddyVerbruggen/cordo ... tic-engine

    Thanks!

  • > Hello!

    >

    > Thanks for a great plugin I'm trying to build with xcode 9 and it seems that video interstitals don't work, I can only see "Text, image & rich media"-ads.

    >

    > Also Xcode warns that the plugin is using version 7.15.0 which is from 2016-11-21, that's quite old Any chance of this beeing updated to the latest version (currently 7.26.0 released on 2017-11-17)?

    >

    Hi boybacteria,

    Interstitials, rewarded videos and banners work for iOS for sure, plenty of users are using it. In regards to the version I already reported that to Ludei so they will hopefully update it, but TBH there's no big rush as there were no crucial changes AFAIK and everything work fine.

    Have you tested with the Test Mode enabled?

    Thanks for the reply!

    Test Mode for interstitials works fine, although it only shows a static image not a video and that is the problem. I understand that the plugin works fine generally but my problem is quite specific

    https://developers.google.com/admob/ios/rel-notes

  • Hello!

    Thanks for a great plugin I'm trying to build with xcode 9 and it seems that video interstitals don't work, I can only see "Text, image & rich media"-ads.

    Also Xcode warns that the plugin is using version 7.15.0 which is from 2016-11-21, that's quite old Any chance of this beeing updated to the latest version (currently 7.26.0 released on 2017-11-17)?

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  • Problem Description

    Construct 2 crashes when I have more than 30 layout tabs open and try to use "close all but this" on any tab. The following message pops up:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Last clicked tab is NULL

    Condition: last_clicked_tabwnd != NULL

    File: MainFrm.cpp

    Line: 1977

    Function: void __cdecl CMainFrame::OnCloseAllButTab(void)

    Build: release 248 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    Attach a Capx

    https://www.dropbox.com/s/eec6cfrl540ocrt/close%20all%20bug.capx?dl=0

    Description of Capx

    An empty project with 30 layout tabs open.

    Steps to Reproduce Bug

    • Click ok on the "you have over 30 layout tabs open...." popup window.
    • Right click on any layout tab and choose "close all but this".

    Observed Result

    Construct 2 crashes.

    Expected Result

    All other tabs should be closed without Construct 2 crashing.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 10 1703

    Construct 2 Version ID

    248

  • It's really not fair on Cordova apps and it's not fair that all the great App Store games made with Construct 2/3 gets affected by this - please file the bug! If they wanted to save that much battery then my guess is that they would already have implemented a fps throttle for native apps as well. There are some really big battery draining games out there!

    33 fps is a horrible experience! it makes you think that your device is broken Nor does anyone that develops games for their devices. It's a really hard thing to explain to your users.

    Low power mode is fine but I would say that the fps throttle is a very big problem for game developers that are using Cordova and releasing games on the App Store!

    Do you think there's a specific reason that they have implemented this 33 fps Safari throttle, or just a general thing to save battery? Hopefully they can just remove it!

  • Yes, I get that! The problem is that games that are built with other engines (that are not html5) are not noticeably affected at all. For instance, I just tried Mario Run with low power mode enabled and it ran just fine at 60 fps (maybe the games performance was affected in some way but frame rate was not). I don't think people would accept that all games on their device ran at 33 fps if low power mode was enabled? It's such a huge difference! And I don't believe that Apple wants that either, or else everything would be throttled to 33 fps when low powered mode was enabled? But right now afaik only Safari gets the fps throttle and it really hurts packaged html5 games!

    I was hoping there was some kind of setting that would override the fps throttle in Safari for developers. Not override low power mode, just the fps throttle! It's pretty clear that the fps is throttled to 33 fps regardless how "resource heavy" the game is, because it happens in an almost empty test project that the device (iPhone 7 in my case) should be able to run at 60 fps even with low power mode enabled without any trouble at all!

  • Hello!

    Has anyone else seen this? I've tested several different projects with Safari iOS 11 and it always throttles to 33 fps if you have low power mode enabled (the battery saving thing)! Is there anyway to get around this?

    This also seems to happen with other HTML5 engines like Phaser http://www.html5gamedevs.com/topic/33424-stuck-at-33-fps-on-ios-11/

    It also happens when you export the game with Cordova, so everyone that downloads your game on the App Store will get really bad frame rate if they have enabled low power mode

  • I've backported the C3 fix to C2 for the next build, so it should be fixed then.

    Great! Thank you very much!

  • > You are using Construct 3, right?

    >

    > I have this problem in Construct 2. As far as I can tell there isn't a "Videos"-folder in Construct 2. Also the problem was not getting the video to play, I can get it to play but not when it's built with Cordova on a device with iOS 11, it's that specific.

    >

    ops, you're right, sorry, i have the r244 of C2 so for open your capx i have used C3 and.. this made me confused

    anyway, when you export project in html5 (before building apk from www content) try to move your video into "Media" folder (if u don't have this add a audio file to make it when export). for me this warkaround sometimes worked.

    Ok, so I've tried moving the video to the media folder and built it again, but it didn't work I'm afraid.

    I'm not trying to get it to work on Android though, this is an iOS specific problem for me. And It's even more specific because I CAN get the video to play on iOS 10, but not on iOS 11 when it's exported with Cordova (Phone Gap Build)!

    I think it's probably the same as described in this thread https://github.com/Scirra/Construct-3-bugs/issues/895

    And although that relates to Construct 3, my guess is that it's the same in Construct 2.

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boybacteria

Member since 3 Jul, 2013

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