crucibus's Recent Forum Activity

  • Hey Tarek2! I just posted a reply with some ideas an a look see if that makes any sense. Keeping track of ID's. UID. that changes. Thank you for a response.

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  • Hey AllanR: Want to thank you for the post!.

    I had a feeling that if I created a full map,

    less player and interactive objects - It should not

    be a problem. But just wasn't sure enough.

    This is an awesome editor for creating most! any style game.

    I feel confident in going forward with a multitude of creative map

    designs. I know that keeping the tick event is so important.

    Control the events and you control the game!

    Well! Now the only limitation of course; is ones imagination!

    Just so stoked. My game is a copulation of RPG; Adventure; plus a puzzle

    solving journey that has the attention of the player needing to actually

    read what is presented to them for the clues they need.

    COOL!

    Thank You so much for you time.

    Appreciated Much.

  • Hello: I am in need of a mapping answer :).

    Prerequisites:

    I am using Game-Map Generator from GraphicRiver.net for Photo Shop. $15

    Outstanding script plugin. Now then:

    ====================================

    I create my game map. Oversized say: 2560 x 1920.

    Then down size it to 1280 x 960. In case I would like to expand it.

    Export {save} it as a .PNG file as maybe 16bit.

    It is then used as a Sprite in Construct 2 for use a Game Map.

    OK, now you have the gist of what I am doing.

    ----------------------------------------------

    [Q] Is it wise to bring in that map as a sprite object?

    [Q] Will it use up too much time loading? (there will be several used)

    [Q] Will it consume too much resource(s) and cause the game to eventually

    Fail?

    The game will be used at first on a PC & or MAC. But PC for right now.

    ----------------------------------------------------------------------------

    Thank you so much for you time and thought.

  • Thank you both for the answer. Was curious about using my ipad. Have the construct 2 [licensed] version on my PC.Been using it. Really nice software. Thanx again.

  • I have Apple ipad pro gold. x9 chip. [1] Does construct2 run on Apple ipad pro? If yes. [2] How and where can I get that software to download for it? Must be an app, right? Thanx for your help. Oh! I have purchased the personal version for PC; got the c2license. Can I use that license for "if it runs on apple" that version?

  • gumshoe2029: Figured a way to do it! don't know if it's correct way. but! it WORKS.. That is how I got the sprite objects to scroll vertically with the layout / layer. Just pinned objects used to that layout background object. works for all sequential layouts involved. Thank you for responding and trying to seek an answer. Maybe someone knows a better way. But if not let them do what i did. Then all instances of that pinned sprite object has the behavior! later. Lovin construct 2...Learn the rules make the game..

  • Yo: gumshoe2029; That's really not an answer to the issue. Just a comment. Looking for an "answer" "How to". I know it's a bit of work. Thanks though.. Someone out there has had an issue like this. Layer0 is tiledbackground->ground. Layer1 on top of layer0 will not scroll objects. base layer is yes-> infinite scroll but I am thinking I am going about all this wrong. Mayber joining both layers together to scroll. All I see and read are ranadomly placed ojects on a star background, dirt background and the wrap. with random placement of sprite objects. Tha's simple stuff. I'm looking for the meat and potatoes stuff. Everyone has tiled backgrounds scrolling but not whole maps. and sequential layers for each level. Now that's scrolling a vertical game. Thanks anyway. Looks like I'll just create them in mapeditor "tiled" and import. :/

  • Hello: I am fairly new to construct2. Issue scrolling layer(s) vertically populated with sprites [objects] on a tiled background. Basically a map. If you know river raid by Atari; retro game 80's. Same principal here with sprites. I have a tiled background; sprites set on it. In short my first startup screen [map] . What happens: Layer scrolls on it's own setup [ok]; but the sprites do NOT move with layer. Do I need to use tiledmap program to create each .TMX file [map] I want in game? and import them to construct2? What a task if I do. I know anything good never comes easy.. Thanx in advance..

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crucibus

Member since 2 Jul, 2013

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