edubrrx's Recent Forum Activity

  • thanks

  • Short answer: nope

    Long answer: nnnnnoooooppppeeee.

    9patch uses elements like tiled bg which is a repeating texture, and would not work well with frames.

    You can fake it with sprites, but it would be significantly less efficient than 9patch.

    Do you know if we can atleast add an action to change a property of the 9patch object?

  • edubrrx

    I am not quite sure what you mean by "frames" but I made a 9-patch example for someone recently to select units in a game. It has a thin frame and transparent middle. It might be along the lines of what you are wanting...

    http://www.rieperts.com/games/forum/Starcraft_map.capx

    I was actually talking about making the 9patch object having animation frames, but thanks for the help

  • sorry for the double post but Ashley I just noticed I can't change the 9patch properties on runtime, is there no way to do that either?

  • Can this be done? or maybe something like a 9patch behavior for the sprite object?

    This would be really helpful for me, so if you can help, let me know

  • Is this possible? I tried a lot but I can't find a way to make objects affect shadows this way...

    https://www.dropbox.com/s/r3yvix2uujizxxa/20150502_021912.jpg?dl=0

  • Hey guys! I would really love if you tried out the shmup my shmup. I just released it on itch.io and it's free! Check it out http://edubrrx.itch.io/shipshot

    If you wanna follow me here's my twitter https://twitter.com/edubrrx

    Happy Game Developing!

  • > Yeah some tutorials from people who have their head wrapped around it would be awesome.

    >

    > Ideally i'd love to learn more about

    >

    > how to trigger events when 2 3D objects interact with each other

    > how to link 2D elements and 3D elements together

    > how to use some more of the built in construct behaviors with 3D objects

    >

    because im still adding/fixing/changing things i don't want to make too many tutorials just yet, as things can drastically change in a few updates.

    no worries man! take your time, you're making something really special here and making everyone capable of designing 3d games! Thank you so much

  • Oh I see, it is quite an ambitious project but I really wish you the best of lucks If you need any help or just want someone to talk to about your game, hit me back.

  • Hmm I see what you're saying, but when I try it using the Cocoon JS app I get 60 fps constantly and those problems disappear, in fact I noticed that bug of the ball disappearing only happens when there's fps flutuation. So, I guess I'm gonna stick to time delta.

    Great concept, I found it fun! Excellent use of one button gameplay.

    Ohh thank you so much! That means a lot!

    PS: How is your game going? I saw it some time ago and I remember it looked really interesting!

  • Hi guys! i'm making a game for iOS and i'm running an indiegogo campaign to help me finish it which you can check here if you have a minute https://www.indiegogo.com/projects/masatsu/x/7662032

    I would also be really happy if you tried the demo here on gamejolt and tell me what you think of this concept http://gamejolt.com/games/arcade/masatsu/26995/

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  • Good gfx and the gemplay is fair but the music gets anoying after a while

    Thanks! Yeah the music is really bad! I did it myself... My next game will have real music (not mine ). I'm working on It for 4 months now and I really want to show it to you guys!

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edubrrx

Member since 2 Jul, 2013

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