SanderDoomen's Recent Forum Activity

  • Hey everyone,

    I´m quite new to Construct and programming altogether. I know it may be a bit to difficult to make this with my experience, but I really want to make a turn-based tile movement game like Fire Emblem, At this point I just want the movement to work, everything else will come later.

    I´m looking up stuff about tile movement, how to count tiles traveled, Pathfinding and anything else that comes up. The thing is I need to make the player have a limited amount of tiles it can travel. Like it can only take 5 steps(=5 tiles). At this moment I was thinking about spawning a collision when the units turn starts and then it can move within the collision and needs to confirm it chosen a tile to end its turn. But I think there should be a more easy way to get this right, the way I mentioned feels off.

    Is there anyone who has done this before or knows a way I can handle this the right way?

    Thanks in advance, I'm hoping someone could teach me a thing or two.

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SanderDoomen

Member since 18 Jul, 2018

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