skulling's Recent Forum Activity

  • > Sorry for my bad English..

    > So, I'm working in a game like Super Smash Bros, a fighting game, I was trying to make my character attack, but I could not.

    > I did

    > On 'X' pressed > obj_player - set animation to 'ID_AUTO'

    > And then don't play the animation.

    > Is there some other easy way to do this?

    That would be the basic form of any animation change.

    This form will never change no matter how you trigger the animation (boolean, keyboard button, touch, etc)see example

    Simple put there is no other way.... its more of checking what other events you have that might break it.

    Also double check the names of the animation and make sure its speed of animation has a greater value then 0.

    Edited: actually there is another way, however that will not be another way of Construct but more of using a 3rd party animation software plugin like brushmonkeys plugin.... i forgot its name. but that is not anymore Construct default.

    Thank you.

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  • Sorry for my bad English..

    So, I'm working in a game like Super Smash Bros, a fighting game, I was trying to make my character attack, but I could not.

    I did

    On 'X' pressed > obj_player - set animation to 'ID_AUTO'

    And then don't play the animation.

    Is there some other easy way to do this?

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skulling

Member since 18 Jul, 2018

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