WhyBotherShaving's Recent Forum Activity

  • I'm making a simple SNES-like RPG.

    I've loaded in my main character sprite, animations, etc.

    I'm using the 8-direction movement behavior for control, but I'm having a problem with collisions. This is a little hard to explain but I'll try.

    Whenever I collide with a box object, but I'm not facing the object, my character stops. I can move away just fine, but If I try to face the object, my character get's stuck on the current animation and won't turn to face it.

    I've tried including a keyboard object and then creating an event so that when my character speed is 0 and the up character is pressed then set the animation to facing up. But when I do this, the character looks up for a split second and then turns back to facing away.

    Is there some option with the 8-direction behavior to make my character face the right way when against a solid box object?

    Please let me know if the description was confusing and I'll try to explain it better.

    Thanks!

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WhyBotherShaving

Member since 1 Jul, 2013

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