JustForFun119's Recent Forum Activity

  • Thanks for the lightning-quick reply :)

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  • you can use the choose operator like this:

    System.Every 5 Seconds:

         -> System.Create Object Enemy at layer 0 at (Choose(x1, x2, x3, x4), Choose(y1, y2, y3, y4)

    You can add as many parameters to the choose operator as you want(I think). Change the x1 to x positions you want obviously.

    Hope that helps! <img src="smileys/smiley1.gif" border="0" align="middle" />

    I want to ask if there is anyway to spawn enemies at different spawns WITH many duplicated objects. I have created a 'spawn' object, duplicated it all over the map, but the choose function has to have two or more parameters and that 'spawn' object is the only object for spawning. I wonder how can it spawns randomly but on duplicated objects?

  • Thank you :)

  • Thanks for yours replies :)

    This community is looking good already :D

  • I have already set up a 'gold' text object on the layout. Also, the object 'Player' has a variable of 'gold'.

    At the start of layout, I would like to give the player 100 gold as the initial gold, but in a way that the 'gold' text display start adding 1 every 0.05 seconds and stop at 100.

    I've tried using the 'wait' action but it failed... I don't know if 'Every x seconds' should be use in other way as well.

    The concept is simple and is kind of a noob question but I just don't know how to do it in this event sheet format. Thanks.

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JustForFun119

Member since 28 Jun, 2013

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