Fromaris's Recent Forum Activity

  • yes, please re-enable XP

    i built an arcade cabinet running on xp and i would love to use it for my construct games aswell.

    w7 and above cause massive hassle with crt output on all my machines and i primarily focus on retro gaming.

  • Hi Guys, I want to record gameplay aswell and havent found my perfect solution yet.

    dxtory ver2.0.127 (2014/06/09) failed to recognize the Node-Webkit export by Version r190 (32 and 64bit windows).

    It didnt recognize my browser preview either (Google chrome Version 39.0.2171.95 m)

    It did recognize the main window of C2 (the one with the layouts and event sheets). Not much of a use trying to record gameplay though .-)

    It was working fine maybe half a year ago but now it doesnt anymore. Thought maybe it had to do with directx issues,

    so i updated DXTory to the version above, but it didnt solve the problem. Nothing recorded.

    Now im trying OBS.

    Everything is set up as in a tut video for gameplay recording.

    It has found the running webkit task as a source, but it only recorded audio and a black screen.

    There was a Fail notice twice, due to a interference with DXtory, so i added OBS to the ignore list in DXtory as mentioned in the failure notice.

    Pc and software restarts however didnt seem to have made a difference, except the failure notice doesnt appear, but still black screen only is recorded.

    If i changed to record the [DWM: Record Monitor] which is basically recording everything that is displayed on the monitor screen i finally get video with picture.

    The result was rather laggy though. So i tried different bit sizes, screen resolutions etc, all of them lagging the same way.

    The lagg was so hard it affected gameplay and so far doesnt qualify for a trailer.

    I tried Fraps earlier in 2014 which didnt lead to any quality results back then either.

    Heres my PC specs:

    AMD Phenom2 3.00 ghz

    4,00 GB Ram

    ATI Radeon HD 5700 (1GB Ram)

    W7 - 64-bit

    Game starts from a HDD and is recorded to a new SSD.

    W7 Aero turned off as recommended by OBS itself.

    Anyone has any ideas?

    Has anyone occured the same problems?

    What other programs do people here use to record SC2 gameplay?

  • thx for the link justifun.

    ill have a look into this .-)

    right now i solved it by directly spawning the enemy on the other layer as opposed to

    spawning it on layer action (parallax 100) and then moving it to the other layer (parallax 280)

    keeps working endlessly now, although its still on two different parallax layers.

    i moved it to the other layer at first so i wouldnt have to exclude it from the spawning block that contains all other enemies (which are all animations of the same object),

    which are all spawning on action

    but that was a rather quick operation in the end and works lika a charm so far.

  • hmm, thx for the thought chisinfinger, i gave it a try and created laser sprites on each layer:

    the laser created (not spawned) on the other layer (parallax 280) at player.x+y) is created way behind the laser on layer action (100.100)

    it takes about a screens lenght until it is scrolled out and not seen anymore and just about that point i cant hit the enemy with my still visible laser anymore either

    however any other object on that 280 parallax layer is still quite accurately colliding with my original laser from layer action,

    its just the object type that aswell is constantly spawned on layer action that remains unaffected by the laser, yet collides with the player...

    i thought about other ways to keep my enemies in position to the action layer, but they are walking randomly in both directions and stopping aswell on the other layer,

    and are supposed to stay in x-relation to the 280 parallax objects ..

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  • i have a starship firing lasers and enemies being shot (all on layer "action").

    i also have a layer with collision objects with a different parallax. so far all collision seems to work well. the objects kill the player on collision perfectly.

    now i implemented enemies crawling around on the background objects of the other layer,

    so they scroll with the same speed as the the objetcs with the different parallax to the action layer. (same object type enemies as i have on layer action)

    these enemies kill the player perfectly on collision aswell.

    however:

    the player fired lasers on the action layer dont collide with the crawling enemies after some time.

    it works for about a screen or two, then seemingly as the parallax comes more into effect,

    collision between action layer created laser sprites and the other parallax layer enemies stops working.

    im sorry for not being able to deliver a .capx for this example, as its hard to strip it down.

    before i recreate a similar .capx i´d rather know if:

    others encountered similar problems?

    is construct not supposed to work this way?

    i read that same object types on different parallax layers set collision to brute force within c2,

    however i dont encounter any slowdowns, the collision just stops working for the player fired lasers, still works fine for the player colliding...

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Fromaris

Member since 28 Jun, 2013

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