Sami424's Recent Forum Activity

  • "1. creation of a dictionary and a table

    2. Save the dictionary and table in the file system

    3. Checking the existence of the file"

    FALSE!

    At the beginning of the scene I check that the "system" folder exists.

    If it doesn't exist, I create it and also create the file "system\système.core".

    If it exists, I check that the file "system\système.core" exists.

    If it doesn't exist, I'll create it!

    I don't have a "Table" object or a dictionary object in my project!

    Thank you for reading and answering me!

    Local storage on start of layout check if key "test" exist

    if exist get key "test"

    if missing create key "test"

    etc etc

  • Trying for days

  • Quick question, me and my mate are working on a "quiz" that gives you your IQ , its not a game, its a test. Do i use instant games for this? or do i host my own website then integrate with FB? Please help !

    , Sami

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  • Hi

    I think sooner or later I will need some of your plugins ...

    But how construct plugins work? Can I still simply use the build in export features and build a signed / unsigned apk inside construct3?

    Or do I have to use tools like Phone Gap or Intel XDK as soon as a plugin is used?

    You can export as unsigned APK , debug APK & signed APK ,and you can also export as xcode for itunes. C3 handles the export for you, super easy to use!

    I have a game on google play & itunes with the Construct Master collection addons inside, some of them atleast, i just exported as signed apk, and for iphone, xcode.

  • I made it using a instance variable added to the text. Not many replies here, if anyones is wondering set text to whatever its instance variable is, on created.

  • > If you're talking about something that shows damage taken then I guess you create it above the enemy on hit yes, I had a health bar in my mind.

    I got health bars, just adding the dmg text to give it more style.

    Question is just how i use this 1 sprite font and bullet behaviour to show all the dmg text but for each unit, maybe a instance variable just havent figured out how yet..

  • If you're talking about something that shows damage taken then I guess you create it above the enemy on hit yes, I had a health bar in my mind.

    I got health bars, just adding the dmg text to give it more style.

  • For dmg above a unit you can put the txt object in a container with the enemy so when you spawn enemy it has a txt object with it that you can pin above it.

    True, right now i have a bullet aiming in a 270 angle, (up). and a fade effect. The pin and container solution has been on my mind, if i create a container tho, i have to set the text to visible when hit and invisible when not hit right?

  • So, im wondering, what is the best way, to create a floating DMG text, but using 1 spritetext or text object? So i dont have to do a new for each unit, any tips`?

    Also what is the best way to create UI? I mean different menus? im currently using families to create it and setting position using system spawn object at x and y

  • I would like to do a snow effect , any tips?

    Tagged:

  • Itunes:

    itunes.apple.com/us/app/tomato-clash/id1451315766

    Google play:

    play.google.com/store/apps/details

    Please support my first release by adding a rate and a download! Dont expect much this is my first release, ive updated alot from the first day of android release, so try it out!

    Peace out

  • You could try using a firebase cloud function with a setTimeout of a day then the function call itself again. don't exactly know how to call the cloud function from construct tho.

    Im going to try thanks ;)

    Dont think it has to be done in construct , just need to execute a command for that function on firebase, again thanks!

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Sami424

Member since 9 Jul, 2018

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