How do I create floating text for multiple units with 1 text?

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  • So, im wondering, what is the best way, to create a floating DMG text, but using 1 spritetext or text object? So i dont have to do a new for each unit, any tips`?

    Also what is the best way to create UI? I mean different menus? im currently using families to create it and setting position using system spawn object at x and y

  • For dmg above a unit you can put the txt object in a container with the enemy so when you spawn enemy it has a txt object with it that you can pin above it.

  • For dmg above a unit you can put the txt object in a container with the enemy so when you spawn enemy it has a txt object with it that you can pin above it.

    True, right now i have a bullet aiming in a 270 angle, (up). and a fade effect. The pin and container solution has been on my mind, if i create a container tho, i have to set the text to visible when hit and invisible when not hit right?

  • If you're talking about something that shows damage taken then I guess you create it above the enemy on hit yes, I had a health bar in my mind.

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  • If you're talking about something that shows damage taken then I guess you create it above the enemy on hit yes, I had a health bar in my mind.

    I got health bars, just adding the dmg text to give it more style.

  • > If you're talking about something that shows damage taken then I guess you create it above the enemy on hit yes, I had a health bar in my mind.

    I got health bars, just adding the dmg text to give it more style.

    Question is just how i use this 1 sprite font and bullet behaviour to show all the dmg text but for each unit, maybe a instance variable just havent figured out how yet..

  • I made it using a instance variable added to the text. Not many replies here, if anyones is wondering set text to whatever its instance variable is, on created.

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