parside's Recent Forum Activity

  • K.

  • How much big were them?

    To not have same problem in the future.

    Thx, in advance.

  • I do not know.

    I was your prob and changing that may game restart.

    Maybe you need to ask ludei.

    Sorry to not be more useful :(

  • Thank you a lot.

    I want also say you that I would like comment with more interest your works, they are super, but I cannot by my bad english.

    I'm so sorry...

  • ludei

    Hi! I am using r139 and I compiled my game on android using cocoonJS 1.4. First I saw splashes and then main menu of the game and... I can't tap anywhere. How can I solve this problem?

    Add to your project a Cocoonjs object and set its "Physics engine" property to "Standard web-based"

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  • Awesome!!!

    Really...

    But the downloading link doesn't work for me... :(

  • Another way could be, if you don't want make another layout, use a global variable. When you define it set it to 0. When you load the menu check if it is to 1, if not start music. When you move to your game set it to 1, so when you return to menu the music doesn't restart (because it start only if global variable is to 0).

  • You must be more specific.

    However if the problem is what I think maybe this would be a solution.

    If you start your music with "On Start of Layout" in your menu layout, all the times you will return to your menu the music will restart.

    Instead, create another layout where only start the music and then go to menu layout with "go to layout". Now, agter playing your game, when you return to menu layout the music will continue.

  • [SOLVED]

    I tryed to use normal font (set font face) instead of webfont.

    Initially, nothing to do.

    Then, finally I have found and solved my issues.

    How use custom fonts in your androdid apps and export them in CocoonJS:

    1) create your .ttf font; I download one from Squirrel Font named pusab___-webfont.ttf

    2) open the font and look at its real name: In my case Pusab (<--- look at the P)

    3) rename the file into pusab.ttf (<---- p not P)

    4) INSTALL IT TO YOUR SYSTEM: i opened it and there is the opion

    -> install <-

    5) Open you project in Construc 2

    6) import in your files folder the file pusab.ttf

    7) now normally choose in your Text objects the font pusab

    8) export your project with cocoonJS

    9) load it in preview and clicking on fps you will notice: "Custom font loaded: game/pusab.ttf

    10) SOLVED.

    I hope to be useful with this one...

    Bye, Parside.

  • Hi to all you special guys,

    I have imported in my project the files for a web font,

    I have also used a dummy text to prevent print issue on screen and all is ok previewing in the browser but when I export and try my project in cocoonjs the only thing I will reach to display is a miserable arial font.

    How can I do?

    Thx in advance...

  • Thanks a lot for the info.

    I was crying in front of my pc because my new game version did not work without an apparent reason...

    Thanks again...

  • Did you import the files into construct as Music files, or Sound files? Importing them as Music files causes them to stream and play.

    Thanks a lot.

    I imported files as sounds.

    Now, importing as music (resampled all to 11kz and 88kbs) it works!!!! <img src="smileys/smiley1.gif" border="0" align="middle" />

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parside

Member since 27 Jun, 2013

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