rozpustelnik's Recent Forum Activity

  • This would be great -> http://sheepeuh.com/rain/

  • It's a real spam-bomb. I have already deleted tens of mails regarding new spam-tutorials... And they keep coming...

  • purplemonkey This is fantastic! I love the art style, animations and the idea of co-op. Amazing work!

  • The most recent version of Chrome Canary fixes this issue. Bug solved. Post to be closed.

  • It would be great and really would speed up the work if on right muse button click in the editor window a "get position" option was available. Right now i have to switch between editor and sprite sheet, write down the indication of mouse position from bottom right tab.

    It would be nice to just get position of the pointer and paste it in, for example, set position of object in spritesheet.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Problem Description

    On audio ended does not trigger any actions that follow. This was broken in r202; should work in r203, but still is broken.

    Attach a Capx

    https://drive.google.com/file/d/0B2gppC ... sp=sharing

    Description of Capx

    Simple on audio ended conditions.

    Steps to Reproduce Bug

    Run capx. On start of layout sound is played, box is green. On first sound ended, box should change frame (turn yellow) and another sound should be played, after that box should turn red and the last sound should play.

    Observed Result

    Only first sound is played. Box remains in its original frame (0) which is green.

    Expected Result

    With start of layout all sounds are played one after another, box should change frames (green, yellow, red).

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (NO)
    • Internet Explorer: (not tested)

    Operating System and Service Pack

    Vista Ultimate SP2

    Construct 2 Version ID

    r203

  • You do not have permission to view this post

  • In my case, positioned audio is silent when previewed on latest Canary. No doppler effect was used. Just audio played on object / position. My game is suddenly mute

    It works fine on Firefox though. What is even more frustrating / funny - KaMiZoTo capx works well on both browsers.

  • Superb trees, Eli0s. How many layers did You use on them?

    On the latest chrome canary the benchmark was jerky, then I downsized the window achieving full smoothness, after that I scaled it up for the full window and... it sustained it smoothness.

  • shinkan Yes. Sounds reasonable and simple. Nevertheless I'd like to have it - I have already tons of cropped animations with zero chance to redo them again.

  • Image editor doesn't need to have robust tools - it won't replace higly advanced external applications in the pipeline.

    However...

    Additional option for ghosting frames would be nice - when 0 is a frame being edited, I would like to see -1 and +1 frame almost transparent to know where origin/image points are, compared to one being edited. Also it would be nice to see how image points in current animation relates to image points in other animation. This is crucial to maintain cohesion between two different animations played one after another.

    I don't know how You guys are managing to place origin in two completely different animations with different poses - for me it's a trial - error approach.

  • Same bug here.

rozpustelnik's avatar

rozpustelnik

Member since 26 Jun, 2013

None one is following rozpustelnik yet!

Trophy Case

  • 11-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • RTFM Read the fabulous manual
  • Email Verified

Progress

15/44
How to earn trophies