fejaomaravilha's Recent Forum Activity

  • zenox98 Thanks for advice. You are right, I made this example some years ago and I pasted the old link here.

    alextro Congratulations! Your .capx is awesome Thanks a lot!

  • Hi! This post was many time ago I know, but I believe that you wanted to do this:

    Video:

    Subscribe to Construct videos now

    Capx: (Please, paste this here: https://) www.dropbox.com/s/dac0y72zm860ydv/proto ... r.zip?dl=0

    Joysticks: "WASD" to move the character and "Q' and "E" to rotate the camera

  • #Callan S thank you for your ideas.

    Excuse me for being absent these days. We are entering the new mechanical prototype to test and this is hard work We are keeping in mind that this should be a very good game .

    Guys, your ideas are very important to us. Anyone who wants to give an idea, please do .

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  • Thanks for ideas

  • Thanks LaDestitute !

  • 3D fake capx file here:

    (Please, paste this here: https://) www.dropbox.com/s/dac0y72zm860ydv/prototipo_v0_3%20-%20up%20Sc%20for.zip?dl=0

    bogdoggames.com

  • jobel We have a bunch of planned features and mechanics, actually everything you mentioned is already in our game design document. You can actually die in the game, it's going to be a big part of it actually. We're thinking about implementing some sort of permadeath, but not the cruel type where you don't get to keep anything upon death. We're thinking of a way to make it worth for the player to play more and more, some sort of encouraging permadeath, not a frustrating one. We have an in-depth interview with someone who was actually homeless for a while. He gave us a bunch of insight on what the experience would be like, and also lots of mechanic ideas.

    LaDestitute & roguecore thanks for interest, I will upload the capx file here.

    roguecore you are right, the objects are pinned and I just work with Z-order.

    Thanks guys

  • Hi! Finally we are working on our second game called Hobohood . But take it easy , this is a very early prototype version yet. The look is so simple and white, the buildings are small...

    This is working for us to test the basics mechanisms.

    In this video, Im simulating the "Bilboard vision" or a "2.5D" (3D fake) on Construct:

    I cant put URLs here. Please, copy and paste it "https://" in begining of this: youtu.be/Vj7BeLzKUmI

    --- Game High Concept ---

    Hobohood is a survival game about urban survival while being a homeless person. It's not an easy game just because it's not situated in the wilderness, though. The city is ruthless, providing a variety of dangers to the player.

    The concept of the game is simple. We want to provide an unforgiving environment with tons of possibilities and rewards to those who work hard for them.

    The Hobo

    The hobo is the protagonist of the game. He became a homeless person for some unknown reason. But he must face the elements of the city to survive. He will need food and water to survive, as he will need to stay cool when it's hot and stay warm when it's cold. He may get some disease if he's careless.

    We want to give the player opportunities to survive, so, for example, if the hobo is feeling hungry and has nothing to eat, he can either steal food from someone or he can try to get some honest money to pay for it. Each one with its own consequence and difficulty in the process. We want to make the whole game like this, not just with food. The player may choose whichever way he finds most suitable for him, if he's able to deal with the consequences.

    The City

    The city is procedurally generated, with its own districts, being equivalent to biomes in wilderness survival games. Each one has its own advantage and disadvantage, for example: if you set camp in a ghetto district, the authorities will leave you alone, but thugs will harm you and steal your stuff more often. Or you could choose to live in the sewers, where authorities and criminals don't dare to delve in, but where giant, aggressive rats and creatures live, not to mention the danger that are the disease-spreading fungi.

    --- ---

    Steam Greenlight:

    (Again copy http://) and paste steamcommunity.com/sharedfiles/filedetails/?id=379169832

    Our website:

    bogdoggames.com

  • I made this Lottery game called "Master Sena Lottery"

    (I cant post links, so paste this before the link to it works: https://)

    play.google.com/store/apps/details?id=com.msl.msl

    At work, I always use the Construct2 to build my prototypes.

    Take a look in this video. This is the first version the game. This simulates a 3D vision, It is called "Bilboard style":

    (I cant post links, so paste this before the link to it works: https://)

    tks

  • My game onto Googleplay ----------https://play.google.com/store/apps/details?id=com.msl.msl&hl=pt_BR

    Game name: Master Sena Lottery

    Tks!

  • AWESOME!!!!

    It is exactly that I want to do! Thanks a lot Korbaach and Blackhornet.

    Can I add reputation for you here? If yes , how?

    Thanks a lot!!!!

  • Please, wath this video: ,,,https://youtu.be/APgZQzGAyV8

    Like on video, how do I reposition all intances on grid?

    Descrition:

    1 - Click on btn "+" to create a new instance on grid;

    2 - Each instance has an name ("A", "B", "C"...etc...);

    3 - Click any instance to destroy it;

    4 - All instances are repositioned on grid.

    Thanks a lot Blackhornet

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fejaomaravilha

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