Whatever is the easiest way to implement would be fine with me. Just the random maps thing by itself was giving me fits to do, so hopefully this will do the trick.
Nice work! How do I save the generated mazes for use in loading a game later? I hope to see this grow, as it will help me in my current project, for sure!
This version simply doesn't work for the latest C3 beta release at all. Installed plugin, shows its installed, can't use it or add it as an Object type. Using C3 runtime. Is there steps i'm missing?
Thanks for porting this over to C3! Very cool functions.
Member since 19 Jun, 2018