Using the same tricks that were employed in Marvel Avengers Alliance - how to push animation (to some degree) on to Construct rather than doing things frame by...
I wanted to figure out how to simulate a magical flying carpet for my next game, and here's a trick I learned using the Pulse effect in Construct 2. First off,...
Inkscape has a fantastically simple way of creating Isometric graphic environments; Some of my all-time favourite games have been Fallout 1 and 2, Jagged Allian...
You can use the Sine behaviour to give an object a smooth, faux 3D rotational effect - all inside one single frame of (non) animation. The object won't have a f...
I've published my first game, Martian Democracy, to the Scirra Arcade and figured I'd do a quick tutorial on my design decisions and how I implemented them. Sin...
Member since 16 Jun, 2013