GeneratorX's Recent Forum Activity

  • If you want the enemies to follow a target until there destroyed try using turret & bullet behavior combined, altho you will have to set it up correctly for the speed and direction change to be realistic 'ie on the propertys tab'

    also if you dont want the ai to follow the player add a few exceptions like 'if out of range by X then set different path'

  • What happened to just uploading an image of yourself or favorite pic from your computer?

    I really cant be arsed entering emails then registering with a site just to get a personalized avatar.

    Anyone else think its a bit much? lol

  • Im making a physics bike game,

    and I got to say after coding all the gameplay, designing sprites, acquiring & editing sounds it leaves my brain a bit drained,

    Its always nice to have a fresh mind & eyes to have a look and to give tips and advice on how to do the final but hardest hurdle, 'gameplay'

  • hmmm, is it a top game your making or a 2d side scroller?

    try - on start of layout - set world gravity to 0

    please explain your game more.

  • Hi, an English option would be good :)

    I don't know Portuguese :(

  • 9 of yous downloaded it, any feedback??

    gameplay ok?

    any tips?

  • ok here is a little gameplay test of my new game,

    let me know what you's all think :)

    <img src="http://i39.tinypic.com/ixz9xj.png" border="0" />

    mediafire.com/download/0tdf020dmrfe5ht/Physics_Bike_-_Prison_Edition_%5BAlpha_Gameplay_Test%5D.7z

  • Even though its Physics...The 'Angle' of the Object wheel would be still registered as normal..

    So you could place a Variable or two on the wheel that for example is

    something like...

    'Wheel_initial_Angle'

    &

    'Wheel_updated_Angle'

    or similiar

    Do a Every tick function

    Every Tick-> set 'Wheel_initial_Angle' to Wheel Angle

    Then then compare the Values every x seconds..dependant on the maximum required level of sensitivity..say every 0.5 secs.would need testing of course

    {System->Every 0.5s->

    Compare two values ->

    [Wheel_updated_Angle > (greater than)Wheel_initial_Angle > > Action Play your sfx or anything else.. > > or > > you could set it up any number of ways > > Boolean Variable" Wheel Rotate 36 degrees" > > Is 'Wheel_updated_Angle 36 degrees greater than 'Wheel_Initial_Angle' > -> > Set Boolean Variable" Wheel Rotate 36 degrees" TRUE > -> FIRE SFX > -> Reset variables..specifically up date the Initial and updated variables > > There would be plenty of ways to do what you what > > its just a matter of finding the BEST idea for you > > This may take considerable testing phase ..but you would learn alot..:) > > work for you? > first value would be the WHEEL angle and Hi thanks for your reply, your ideas sound interesting and I am going to definitely test them I figured out a way last night, its very basic and mundane but does the trick I pinned invisible circles to every spoke of the wheel and 1 circle to the bike frame and set a sound for ever collision between the frame circle and spoke circle, I got the desired effect of a slow ticking of the chain when rolling slow and a fast ticking when up to speed. Time to try your ideas so I get to grips with more of the maths and physics equations. It will surely shorten my code atleast.

  • I'll try keep it simple,

    I have a bike wheel and I want to add a sound effect for each 36degrees of rotation but I cant find a way to measure the wheel rotations, or how to distinguish it to add events. everything is physics in the game.

    any help much appreciated <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Hi folks,

    Im new to construct 2,

    I usually do skinning & graphic design in my spare time like making visual styles for win7 or skinning apps like vlc etc but got to say construct 2 is VERY user friendly :) Im already loving the possibility's.

    So thought I'd share my creation so far, I have big plans for it (construct 2 permitting)

    So here is a little taster of the gameplay & look, (SO MUCH more to come) :)

    <img src="http://oi40.tinypic.com/2jal26s.jpg" border="0" />

    <img src="http://oi39.tinypic.com/prmmb.jpg" border="0" />

    Heres the game, its in .exe 'windows only'

    'I'll share my code once im done lol'

    while doing graphic design a had my work stolen & copied many a times :(

    mediafire.com/download/dtpp7dpcejkluhb/Windows.7z

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  • opps just noticed its for CC, can someone tell me how to do it on the latest C2?

  • Hi folks, can someone update this tutorial as im having probs, the links are not connecting, plus not sure what rojo hound means - "Change the "start of layout" conditions in events 1 and 3 to a system compare "tickcount=0"

    Am I missing something or has the functions change?

    please help

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GeneratorX

Member since 15 Jun, 2013

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