Vanelloppe18's Recent Forum Activity

  • Hey,

    im trying to set position to a collision object that i created with solid's behavior on a sprite of my layout, i don't know why but the object doesn't change of position and stay where i put on the layout at the beginning, screenshot below :

    [img=

    ]

    Thanks for help

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  • Hey guys,

    all is in the title, im looking for somoene who can fix and review my code (not all of it, just some part), i can pay, depends of the price, let me know if you are interested.

    Paul.

  • mail sent

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  • Finally i found the solution by myself, here the screnshot for ppl interested:

  • Sorry man, i didnt have time to answer you, i send you a mail soon

  • Here the project with only the event sheet open you need to see, can maybe help you to help me :).

    https://www.dropbox.com/home

  • "On attack 0, you set the boolean "Attacking" to true

    When attack 0 is done, you change the comboAttackState back to 0"

    the comboAttackState is back to 0 when the timer of 1.5 sec is finished, the idea is to let 1.5 seconds to the player to trigger the three attack combo.

    "So in your attack 1 conditions, you can never have comboAttackState to 1 AND not being Attacking"

    it is triggerring cause you have 1.5 secondes to do it, (i tested)

    "And same for Attack 2."

    Same that the attack 1 if u do all in 1.5 sec, its works.

    "I'm afraid I'm not sure what exactly you are willing to achieve."

    what i want to do is pretty simple:

    in a time of 1 second more or less:

    press X : first animation attack

    press second time X: second animation attack

    press third time X: second animation attack

    I will do a c3p file yes focus only on this animations and system, then you can try by yourself

  • I got a problem with the algorythm, its a three row combo attack screenshot below :

    I tried a lot of things but my problem is when the player hit the button very fast, it cut the second animation combo to go to the third so i tried to put a boolean with invert to say "if you are doing the first attack you cant do the second etc." but it make a new problem that if the player hit two times too fast the button and the first animation is not finished, it trigger only the first attack but not the second.

    I can't figured out this issue alone i guess, can somoene help me?

    I put below the event sheet of each attack if you nedd too :

    First:

    Second:

    Third:

    Thanks.

  • well it seems to works, thanks to this algo and behavior cause i didnt know this one.

    I finish this tomorrow, thanks.

  • By timer you mean a time during the player can do the combo?

    its on this actions? (screenshot below):

  • Hello,

    i would like when i click for example on B on gamepad three times in a row, i would make 3 differents "combo attack" with each their own animation, its just an algorithm issue for me, i don't how to make the algorithm that do that, i see post on this but not clear for me.

    Thanks for help.

    Paul.

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Vanelloppe18

Member since 14 Jun, 2018

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