DatapawWolf's Recent Forum Activity

  • I wish I was on my laptop, that looks really neat!

  • Fabzy, sounds good! Also, your first post's formatting is a little wonky. "

    ​grasslands"

  • You say "created by me for all you game developers." But your license is "Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License." which means we essentially cannot use this and make anything off of our projects. I'm gonna suggest that you either make them available for a certain price or remove that restriction.

    It's nice and all for game creation tools like RPG Maker, because that is not much of a serious commercial tool, but C2 is for making $$$.

    Anyway, just my two cents. It's not a big deal I just wanted to point that out, this is a different community.

  • Well the basic idea is stupid by itself so I guess It is normal, for ze lulz as some say.

    ou mean the fact that thousands of people connecting at one time to complete a task is stupid? Not sure if you're serious or trolling, hahah.

  • No one at all?

    I would check the manual but there's nothing there as of yet, and I looked over the tutorials on using multiplayer. Could this be a possible bug instead of an issue with the events I have set up? Essentially my object isn't being created on the peer, even though I have it set to sync up my peer object...

  • Here's some info related to what JudyScott pointed out: http://malwaretips.com/blogs/gen-varian ... r-removal/

    I think it's a symptom of an infection. I'd suggest running the free MalwareBytes program to see if there are any other infections. Because my Kaspersky has had no issues with the latest download.

  • That's extremely odd. I made a post just fine on my 2 year old Android 2.3.X phone using just Opera Mobile. I think the issue isn't just mobile devices, it's the way it treats specific browsers.

    Or at least that's how I see it. Because if my ancient smartphone can post without issue, it's probably specific mobile browsers.

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  • So here's my issue, after practically copying the (working) real-time multiplayer game template: when a peer object is created on the host's game, the object is never created on the peer's game.

    Is there anyone that can take a look and see where I have gone wrong? I've tried to keep my first structure as simple as possible, so it doesn't have much, but what it has is simply not working as I've expected it to and as the multiplayer template it working as well under the same browser circumstances.

    It's probably something extremely simple, yet I do not see what is going on.

    Download: https://www.dropbox.com/s/4jksjo8e7uyn3 ... 0v002.capx

    Anyone with enough experience that can tip me off?

    Edit: for anyone wondering, I forgot to add the actual action that tells the game to sync up a particular object. A pic of the action is attached below.

  • No I know there won't be any ads, of course. But just the fact that they now have complete control over the project bugs me. There are plenty of companies that buy smaller companies and slowly twist them, sucking out every penny. But we'll see.

  • Yeah, I was really excited for the OR, but as soon as I saw Facebook bought it, my hopes sunk. I don't trust Facebook with anything more than an decent social network.

    Wonder if the OR will not come with built-in ads? Then they'll finally have ones that people can't avoid, ahhah.

  • digitalsoapbox that's quite interesting. I think quick publishing was probably one of the reasons they discontinued the pay-per-month service.

    I will wait and watch to see if they bring back their per-month, because I am certainly interested.

  • The only reason I see an issue is that to get Greenlit, you are gonna need an engine and some gameplay. Greenlight is not just for ideas, but established content that people will know what to expect from in a semi-final version.

    And no, Steam does not only accept "Masterpieces." It's not like you have to be perfect in order to get a game submitted. On the same note, it does have to be great and not just good. That ties back in with the requirement of some sort of content.

    I'd say build up some reputation on social media. That's the best place to get an idea established and get feedback. Twitter's hidden indie community is great for this. #GameDev, #IndieDev.

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DatapawWolf

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