DatapawWolf's Recent Forum Activity

  • Arima so we aren't allowed to use Adfly/Linkbucks anywhere?

    I think just blindly monetizing on work is annoying, for sure, but with a C2 license and original work I think it would benefit users who do want to make something.

  • Ta daa!

    Finally NodeJS + SockJS module + Construct 2's WebSocket plugin = working server!

    Done in less than 10 events (subtracting debug stuff). Each click in the game sends a message to the server which causes the server to increment the score variables. Every 100ms, the server then broadcasts the server variable in a message to all connected clients which is then parsed by said clients and passed to a specific function which updates their score client-sided.

    Edit: so the screen isn't bloated with data, the server only pushes the current score to the console up to once a second and only if it has changed.

  • Ashley thanks for the update!

  • arcalaus I guess we'll have to wait for Ashley to cover this one. Not sure what's going on but hopefully it can be fixed!

  • I am assuming you just mean grammar/syntax type stuff?

    retty much, heh. I still got the gist of the dialogue but having someone to clean up stuff or at least to bounce the script off of would be good, since your game will be a story/dialogue/adventure-driven kind of RPG.

  • I like it! Not being much of an artist, myself, I feel these technique could help me with my own projects since you explained everything fairly well. Thanks!

  • I've been wondering that, myself. I always thought it was either a security thing or a just an engine limitation.

  • I think this is really interesting. I spent about a minute on it and chuckle a few times. Only thing I'd suggest is getting an editor for the dialogue. That and stop the camera from moving past the edges of maps. Looks a little better when the camera doesn't pan into blackness.

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  • Sounds good! Maybe you could start a discussion in the Game Dev section.

  • I hate games that try to offer a free to play System, but don't give you any chance without paying lots of bucks!

    absolutely second this. It's in the same vein as "Pay-To-Win" schemes that, for some ungodly reason, are still supported by player bases as being integral to the game existing. Newsflash, it's all to grab as much cash as possible.

    /end rant[/code:b2eiz5ox]
  • NoobZen not sure if you'll ever be around again, but if you wanna post links here, you've gotta earn some rep first. I would really like to see what you have, so stick around and hopefully we'll see more of you. :)

  • katzin

    Well Pokemon is an easy grind. Facing any low levels is not difficult. Combine that with the fact it was running 24/7, it's not that surprising to me.

    LoL would be significantly more difficult because it's not a game limited by a whole 10 controls (arrow buttons, start/pause, L/R, and a/b) like GBA games, and would require somehow averaging coordinates since controlling characters is primarily done through clicking a space on the screen, not to mention selection of enemies, items, and abilities.

    The thing is, any real-time game would be a difficult undertaking to crowd-control, but turn-based grid-movement games are not that difficult, and are simple to trial-and-error your way through without requiring to-the-second reflexes like most all MOBAs.

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DatapawWolf

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