matteoalbrizio's Recent Forum Activity

  • Hi Bartalluyn.

    We are looking for a Construct Game Developer in Gamindo (my startup). You can find more information here: gamindo.com/game-developer

    If you are interested, please write me at jobs [at] gamindo [dot] com

  • Hi everybody! I’d like to share a good news.

    Gamindo, my startup where we develop video games for brand, is looking for Construct 3 Developers <3 We are looking for the best HTML5 games developers that exists (so, not only Construct)!

    Here few info:

    We are looking for full-time or part-time developer for the games we are going to develop in next months. We are looking for skilled people, so, if you think that you can develop games better than us, please write us:

    • Mail: jobs@gamindo.com
    • Please send us your best HTML5 video game, your CV and a little mail that describes who you are and why are you applying.

    If you want more info, here there is the job position with all the other details: gamindo.com/game-developer

    Thank you very much!

    Matteo

  • Hi guys!

    I have to extend an AJAX request with some parameters in Body Request, but I do not know how to put “Body Request info” through the AJAX plugin. Can you help me?

    Thank you very much!

    Matteo

    Tagged:

  • Hi,

    is there someone that has developed with Construct and promoted a playable ad with a Facebook campaing?

    I have developed a very simple playable ad, exported with Construct, checked all the specifics ( facebook.com/business/help/412951382532338 ) and tested it inside the Facebook preview tool ( developers.facebook.com/blog/post/2019/08/22/introducing-playable-preview-tool-to-validate-playable-assets ). Everything works.

    Then, I have created the traffic campaign in Facebook, loaded the playable game and tested it before publishing but it does not work and I can not understand why.

    Is there someone that can help me please? I can not find recent documentation about this topic and I can not understand the problem.

    Thank you very much!

  • Hey guys, any idea?

    I have seen that the LocalStorage works ONLY if I duplicate my project (it seems that every project as like an ID to select the LocalStorage).

    Another way is to put info inside the URL (like domain.com?INFO=123), but I was wondering if there is something better.

    Thank you guys!

    Matteo

  • Hi guys!

    I am creating a sort of "webapp" that contains some video games. For many reasons, I need to create one different C3 project for every video game.

    I need to share data between the game. Not "real-time" data, just data. For example: I decide my "username" in the main game, and I want to manteint the "username" in every game without have to write it down again. So: i want to pass the data contained in this variable between the games.

    I was thinking that it was possible with the Local Storage and by using the same name, because of all the games will be hosted in my website, but when I try it does not work.

    Do someone have idea to do it? I think that cookie or something like that can work, and I am sure that in Construct it is possible!

    Thank you very much!

    Matteo

  • I've taken a quick look and I'm afraid I don't think it's feasible to recover any of them, at first investigation.

    The problem is the project is set to use the C3 runtime, but it still uses a lot of the third-party LiteTween addon. I tested with the version available here. This addon is only available in the C2 runtime.

    It should be impossible to set this up, because Construct will stop you switching the runtime if the project uses any C2-only features, including third-party addons.

    Not only does the project use the LiteTween addon, it also uses several C3 runtime specific features, such as the new built-in Tween behavior, and the new built-in functions, both of which are not available in the C2 runtime.

    So all three projects use a significant number of features only available in either the C2 runtime or the C3 runtime, so it's not possible to set a runtime where it works. For example I tried modifying the project file to use the C2 runtime again, but then it fails to load due to the use of C3 runtime features. It appears in both cases there are lots of these features used all through the project, so it doesn't seem feasible to remove them all in a reasonable amount of time.

    As I said Construct should prevent you using features or switching runtime where there is any incompatibility. My best guess is either the project files were edited manually outside of Construct, corrupting them, or there are different versions of the third-party LiteTween plugin around, and you installed the wrong version (possibly an earlier version) that corrupted your project. Maybe there is a version of the LiteTween plugin around that supports the C3 runtime - if so that may fix the problem. Unfortunately third-party plugins are the responsibility of their respective developers, so that's out of my hands.

    Hi Ashley!

    Thank you very much for your attempt. It is really wired.

    Just to help you a give you some information, maybe it could be useful for the future. I have used the LiteTween addon that is still going with other project that I have. I have never edited the file manually (also because I have like 10 backups, and from one day to another, that stopped to work!).

    And the Litetween addon has no received any update.

    So, just to tell you: don't worry, I will create the game from zero again (with tween and no litetween ;) ), but, there is something wired.

    Thank you again for your help!

    Matteo

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  • Which of the three projects do you want me to try to recover?

    In order of importance:

    BEST: "Copy of 1.3-CrazyBallPharma"

    SECOND OPTION: "CrazyNewBallHall"

    LAST ATTEMPT: "CrazyNewBall"

    Thank you Ashley!

  • As with any digital work, it is essential to make regular backups to protect your work in the event of a software/hardware failure, fire, flood, theft, etc.

    If you share the project file, I could try to recover it, but I cannot guarantee anything (e.g. if hardware failure overwrote the entire file with zeros, there's nothing that can be done).

    I have like ten different backups, like one per months of last ten months! But from some weeks, no one of them is working in no version of C3. It's really wierd!

    You can find three different backup version of the game here: we.tl/t-yjjGDvY14A

    If you can help me it would be great!

    Best,

    Matteo

  • Hi guys!

    I have an issue that I can not solve!

    I have a game that I am developing in these months, but in the last days I can not open it!

    I receive this message: "Failed to open project. Check it is a valid Construct 3 single-file (.c3p) project."

    I have tried with some older version of the Game (I have like 10 backups of this last months) and with older version of Construct (r190, r186 ecc). But nothing happen.

    Please help me, I really need it!

    Thank you,

    Matteo

    Tagged:

  • Hi guys,

    I have a problem with my HTML5 games made with Construct 3.

    The engine is awesome, but I have a small problem with the keyboard in Android.

    If I put in my game a textbox, when the Keyboard appears, the game became really small. Can someone help me?

    You can find a pictures below.

    Thank you!

    WITHOUT KEYBOARD

    WITH KEYBOARD

  • Hi guys!

    I have create an advergame for a brand, but I have a big problem!

    When I use it from Facebook or Instagram app (this brand is doing advertising with the HTML5 game) with an iPhone, sometime it not in the correct size. It seems That the app does not recognize the dimension of the game and it is like super zoomed (see the picture below).

    I do not Know how to solve it and I do not understand where is the problem.

    Anyone know why? How can I solve it?

    My idea: I think that the viewport meta tag in the HTML file is not read in the correct way, but I really don’t know if it is correct and what to do!

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matteoalbrizio

Member since 11 Jun, 2018

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