Raicuparta's Recent Forum Activity

  • Well now I feel stupid. Thanks.

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  • I've set the "Timescale audio" option in the Audio object to "On (sounds and music)", but for some reason when time scale is 0, the sound still plays at normal speed. If time scale is 0.5, though, the sound plays slower.

    This wasn't happening before, when the sound was in the music folder, but I had to move it because I was having problems in mobile browsers, so I need it to stay as a sound and not as music.

    Right now I can make it work by setting the time scale to a really low number like 0.000001. Everything stops, but I don't wanna use a cheap workaround like this if there's a way to make it pause and continue exactly from where it left (it's important that it stays in sync)

  • I want to compile with CocoonJS in Canvas+ mode, but it only works correctly when force disabling Screencanvas in the CocoonJS launcher. However, when I compile it with the CocoonJS cloud compiler, it doesn't seem to diasble Screencanvas and shows issues with scaling (these issues were present in the CocoonJS launcher when Screencanvas was enabled).

    How do I force Screencanvas to be disabled in the compiled version? I've tried playing with the js file but maybe I just don't know what I'm doing...

  • Better quality, full song.

  • Gougth

    atomoso

    procrastinator

    Thanks for the feedback. Do you guys think it's worth it to design the levels around each music (you can see that in the video, starts rotating in a specific part of the song) or should I keep it random?

  • The modulo operation should always return positive values:

    mod(-1, 8) = 7

    mod(-9, 8) = 6

    While the remainder operation can return negative values:

    -1%8 = -1

    -9%8 = -1

    Construct and it's documentation seems to treat both as the same thing, and only provides us with the remainder operation, unless I'm missing something... Would be cool to see the actual modulo operation in a future version.~

    Oh and for a workaround, in able to "convert" the existing remainder operation to a modulo operation you can use this expression:

    (a%b + b) % b[/code:oeckpjgt]
    This will return mod(a, b), always an integer between 0 and b-1.
  • Sorry about the low quality.

  • Update! Beta for android now available!

    To get access to the beta, join the Circular Beta Google+ community and then follow the instructions in the Google Play become a tester page.

    Video of the beta in action

    Open to all kinds of suggestions, feedback would be appreciated!

    Known Issues:

    • Portrait mode not working properly
    • Loosing the combo broken when score multiplier is x1

    Original post:

    [quote:4wgfb7z7]Early gif

    Very early playable version here. (this is an older version but not the one in the gif)

    Really easy for now, but won't stay that way for long.

    /h2]

  • Updated with portrait mode support.

    This is now a completed game, is there a way to move it to the finished creations section of the forum?

  • Here is my first android game, Caterpillar Racer:

    :

  • I accidentally published this before even testing it so here it is:

  • Glad everyone liked it! I actually just completely ruined it, no idea what happened but now I'm having some weird bugs with sprite placement, which where only happening when I tried to make an Android app before.

    This gif shows the difference between updates:

    When testing offline in Construct, before exporting, everything seems fine...

    EDIT: It's fixed now

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Raicuparta

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