I want to compile with CocoonJS in Canvas+ mode, but it only works correctly when force disabling Screencanvas in the CocoonJS launcher. However, when I compile it with the CocoonJS cloud compiler, it doesn't seem to diasble Screencanvas and shows issues with scaling (these issues were present in the CocoonJS launcher when Screencanvas was enabled).
How do I force Screencanvas to be disabled in the compiled version? I've tried playing with the js file but maybe I just don't know what I'm doing...