Sseverus's Recent Forum Activity

  • Perfect! Works like a charm. Thank you very much!

  • Hello, this may be a rookie mistake, but I'm having trouble with it nonetheless.

    So I have a sign, and when the player collides/overlaps with said sign I want a special indicator I've made to play an animation (indicating that you can interact with the sign by pressing a button.)

    The indicator is an eye, and I want it to open when near the sign, and close when away from it.

    The problem is that when I create a condition that makes it so that the eye-opening animation plays when the player is overlapping the sign, the animation repeats as long as I'm touching the sign, but I only want it to play once.

    To fix this, naturally I changed the overlapping condition to a collision condition. so that it would only trigger the animation once upon collision rather than every tick while I'm overlapped. This solved half of the issue, but I still need the eye to close once I'm away from the sign.

    This is the problem I can't figure out. There's no way to invert the collision condition, and when I invert the overlapping condition I run into the repeating animation problem.

    Is there any way to get it to detect that the player is away from the sign and promptly play the eye-closing animation ONCE? I would greatly appreciate an answer.

    Thanks for reading!

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  • Hello, I'm new to Construct 2 and have encountered a problem with my platformer. I have the shift key set to make the player do a sword attack animation, which does not work while the running animation is playing. Is there a way to set the attack animation to be priority over the running animation? If this provides any more clarity, the running animation is only triggered if the player is on the ground and moving. If you have a solution I would greatly appreciate it!

    -Sseverus

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Sseverus

Member since 9 Jun, 2013

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