brunopalermo's Recent Forum Activity

  • You could also have a OR block for both checks, since the result seems to be the same.

    europe contains value country
    OR southamerica contains value country
    ----Toggle verify
    

    Cheers

  • Exactly. The base destroys the bullet on collision, so collision with the object that is pinneD to the base never happens and, since the flashing is triggered by that collision it doesn't happen either.

  • The problem is you are destroying the Bullet object when it collides with Enemy_Base (event 7 condition 1), so it never collides with oEye. You could solve it adding a small wait before destroying, even though this would not be the best way of doing so.

    Cheers!

  • The method MoveToObject("object") is just a shortcut to MoveTo(object.X, object.Y). They'll behave exactly the same way. That's what dop2000 meant.

    Cheers!

  • Yep. I used to use arrays and had some functions to shuffle and stuff. Lol. This new object does stuff I don't even understand... Gotta study the manual.

  • Another thing that I think is worth mentioning about Construct: it has a very active, passionate and helpful community. If you can't figure something out, just ask for help here and the hive will definitely help you.

    Be warned, though, once you join us, there's no way back. :p

    Welcome and cheers!

  • Wow! Thanks Fib!!

    I never had the time to check the new advanced feature and wasn't aware this function existed. This is so freaking handy! Thanks for bringing it up!

    Cheers!

  • Update.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Also, if you have stuff you want to do to all objects when you create them, you could just add an On Create condition.

  • So... You're basically telling us that you can't send the file, that you can't show us anything, that if you remove things it will work and that the problem is Construct. What's the point of this post? Seems just a rant to me.

    Also, if when you remove stuff things work, you should definitely check the things you are removing as they might be the cause.

    Cheers!

  • I don't think that's possible. But you can load frames from an external image at runtime.

  • That's how I do too. I have a currentLevel variable which I increase when players finish the level then I restart the layout and lod the currentLevel from an array or JSON.

brunopalermo's avatar

brunopalermo

Member since 7 Jun, 2013

Twitter
brunopalermo has 6 followers

Connect with brunopalermo

Trophy Case

  • 11-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

14/44
How to earn trophies