Copy frames from one Sprite to another

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Selection frame like in RTS games, works both on mobile and desktop devices.
  • Is it possible to copy or load animations or frames from one sprite to another? I have a sprite that includes many different animations (for better organization). The problem is that it rises the amount of used memory. Is it possible to copy animations/frames from one sprite to another?

    When I say "copy" I mean in run-time not on design-time (this is done with "clone").

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  • I don't think that's possible. But you can load frames from an external image at runtime.

  • Why would you want to? This will waste lots of memory, versus just showing the original object.

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  • What I want is to load images into sprites on a layout without the need to load all those images into memory. An action for sprites where you can load images from resources (not urls) would be great. Now what I have to do is to load all images when a layout is loaded.

    Assume you have a sprite that want to load random image from a selection of 500 images. How can you achieve that without the need to load all images into memory?

    Keep in mind that I dont want to use NWJ because my game will be exported for as a Facebook Instant Game...

  • Assume you have a sprite that want to load random image from a selection of 500 images. How can you achieve that without the need to load all images into memory?

    Use 500 separate sprite objects and put them in a family. Then it only loads the ones placed on the layout, or that you create at runtime.

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