Just remove the rotating actions and keep the positioning ones, then...
Let me know if you can't do that and I'll help you out!
Hi.
When the player is in speed boost and dives, should it maintain the speed of the speed boost?
There you go.
[attachment=0:2pypl1d6][/attachment:2pypl1d6]
The same calculations apply, —
I added 8Directions behavior to the planet in this one and put all moons to rotate automatically. No math was changed.
[attachment=0:2w59h3li][/attachment:2w59h3li]
Try this...
[attachment=0:xjrqby5t][/attachment:xjrqby5t]
I don't have the rotateTo plugin, so I can't open it...
Here is an old example of mine that might help you get the gist of it...
[attachment=0:9vpsw51a][/attachment:9vpsw51a]
If I understand it you can only put a wall near another one, is that right?
In this case, you must set an isometric grid and show the ghost only in positions adjacent to an existing wall.
Bah. No problem.
Hmmm. ok
And that's why I HATE drive for this kind of stuff... Bah
You don't have to check anything. But you MUST use the loop inside an event like Every X seconds or another condition. Because using kjust the loop means that every tick the loop will be run again forever.
zenox98 no he hasn't it's a project not a capx, lot's of files and folders in drive. You could've checked the link before answering...
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Could you save as a single file and share?
Member since 7 Jun, 2013