brunopalermo's Recent Forum Activity

  • drive.google.com/file/d/1WuCyE-1nuVZWH8sZmdbjbz2QYWWfhJ82/view

    Can't access it... :)

    But looking at your screenshots I noticed you are using Array.At incorrectly.

    You are reading Players.At(0), Players.At(3), etc, when you should read Players.At(0,0), Players.At(3,0). You see, when you use Players.At(X,1) it works, but if you read Players.At(X) on a bidimensional array it won't read anything, it should be Players.At(X,0).

    Hope this helps...

    Cheers!

  • I understand your frustration, and I just checked it and it really happens 100% of the time.

    I have one question, though. Does such a small deviation, one hundred thousandth of a pixel, have any impact whatsoever?

    Just curious. :)

    Cheers!

  • The array method should work, but you could also use a permutation table from the Advanced Random object so you don't need to rebuild the array.

    Hope this helps...

    Cheers!

  • Yeah. This is fake code just to illustrate.

    Like I said, if you're more specific, I can give you a more specific method.

    Cheers.

  • Just add an extra condition (a variable) to whatever condition you're using to move the player and set this variable on collision, reseting it to allow movement when the events are resolved. If you tell us how you're moving the player, I can be more specific.

    For instance, if you're using the Keyboard object it would be something like this:

    if (Keyboard is Down && movingAllowed == 1) {
    	<Move the character>
    }
    
    
    On collision {
    	Set movingAllowed = 0;
    	Wait X seconds;
    	Set movingAllowed = 1;
    }
    
    

    Cheers!

  • Didn't know it wasn't global. Being using monthly subscription for a while... :)

  • Hey mathie!

    Would the "Sprite\Set Color" action work? It's pretty simple, but may not achieve the exact effect you're trying to get depending on your goal.

    Hope this helps...

    Cheers!

  • Hey !

    The "log" action is outside the "for each" condition.

    See how they're at the same level?

    Also, you should take a look at the Advanced Random object. It does, among other things, exactly what you're trying to achieve with less mess.

    Hope this helps...

    Cheers!

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  • Hi trvt!

    As far as I know you can use PayPal with your debit card and even link it directly to your bank account. In both cases, credit cards are not necessary.

    Hope this helps...

    Cheers!

  • Hi Alqual!

    As far as I could understando you want to create the level (save the input and time of input) AND read it for your game, right?

    I'd suggest using EOF, a program specifically designed for creating levels for rhythm games. It may seem complicated at first but there are lots of tutorials and you'll surely grasp it quickly. It generates a XML file with looooots of information about the level, including diferent note sets for different difficulties. Anyway... Use it instead of trying to reinvent it on Construct.

    For reading it you could use the XML object or, if you prefer, get the information on the generated XML and adapt it to the loading format you want to use (Array, JSON, whatever).

    Hope this helps...

    Cheers!

  • Hey!

    Sorry for the delay. Been away a while.

    You'd have to use the string manipulation expressions. The "Text" section of the System Expressions page in the manual would be specially useful for you. Take a look at it here.

    If you say exactly how you save and what I may be able to help you with more specific detail.

    Feel free to contact me directly through pvt or tag me in your message if I don't answer for a long time. ;)

    Cheers!

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brunopalermo

Member since 7 Jun, 2013

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