Sangeeth777's Recent Forum Activity

  • BUGStudio

    Thanks for the reply,

    Should i copy and paste your code as it is or need to make some changes in the code you have given above.

    This is what i get when i insert your code in the simulator and on my iPhone X,

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  • BUGStudio

    Hey,

    In Xcode, I Opened the C2runtime.js file  and change the Line starts as “this.isiPhoneX = this.isiPhone & & " as per you said to this :-

    this.isiPhoneX = this.isiPhone && screenWidth === 1125 || screenWidth === 750 || screenWidth = = 828 || screenWidth = = = 1125 || screenWidth = = = 1242 && screenHeight = = = 2436 || screenHeight = = = 1624 || screenHeight = = = = 2436 | screenHeight = = = = 1792| screenHeight = = = = 2688; | slightly unpleasant test for iPhone x

    (But there is nothing displaying in the simulator on all IOS devices but full black screen appears and the game doesn’t run.)

    So I tried to change the line with this :-

    this.isiPhoneX = this.isiPhone && screenWidth === 1125 && screenHeight === 2436 || screenWidth === 750; screenHeight === 1624 || screenWidth === 828; screenHeight === 2436; screenWidth === 1125 && screenHeight === 1792; screenWidth === 1242 && screenHeight === 2688; // slightly unpleasant test for iPhoneX

    (There is no change the device seems to show black bars on the right side of it.)

    And by applying iPhone XR screen resolution :-

    this.isiPhoneX = this.isiPhone && screenWidth === 1792 && screenHeight === 828; // slightly unpleasant test for iPhone X

    (shows black bar on the right side of the device).

    Please help me out of this issue.

  • BUGStudio

    Thanks for your reply,

    Opened the c2runtime.js file in Xcode but there are no such line " this.isiPhoneX = this.isiPhone & & " in the c2runtime.js file, please help me out.

  • Problem description :-

    Construct 3 r128

    iPhone XR & iPhone XS MAX

    Showing black bars on its sides on landscape mode.

    In my project with a Viewport Size :- 960*640 & Aspect Ratio :- 3:2, when i build the project into Landscape mode it shows black bars on iPhone XR & iPhone XS MAX,

    But when i build it into Portrait mode it seems to show no black bars on iPhone XR & iPhone XS MAX (i.e. when i change the Device Orientation in Xcode settings to Portrait & Landscape and build it, the device in the Xcode simulator displays with no black bars) so it means portrait mode is working fine in construct and landscape mode faces some issues.

    Kindly help me out on this issue.

  • Hi everyone, I am looking for someone who can help us to solve the issues in our project.

    What is expected:

    Ability to read existing code

    Has solid grip over programming

    Knows ins and outs of Construct 3

    Problem no.1 :- The project to work on Multiple Screen Size Devices (i.e. Iphone X, Ipad, & All IOS Devices & All size Android Devices)

    Problem no.2 :- Audio Issues, In my project when the player gets destroyed and when the game loads from the checkpoint, the audio data doesn't gets stored. To solve the audio issues

    If you can help us to solve the problem, you will be definitely paid through Paypal.

    PM me or mail me at :- guettabryan1pgo@gmail.com

    skype me at :- guettabryan1

  • Actually figured it out. Thanks!

    How did u figured it out Can u please help us.

    Problem :- I am making a Android and IOS Platformer game in landscape mode and i have a problem with the resolutions.

    My initial resolution (Viewport size) is 854 x 480 (i.e the Aspect ratio is 16:9). and the layout size is (25,000 X 480, 27500 X 480 and so on..)

    I tried many different ways of fullscreen mode and etc. and none seems to work perfectly for all devices.

    Please help me to make my project work on all multiple screen size devices (i.e. IphoneX, Ipad, Iphone 5s, Iphone 6, Iphone 6Plus, & all IOS devices & All Size Android Devices).

  • Hi,

    Please hep us with our project, I tried the suggestions from Julien (Scirra Ltd) but its not working

    Julien was an great help till now.

    Problem no.1:- I am making a Android and IOS Platformer game in landscape mode and i have a problem with the resolutions.

    My initial resolution (Viewport size) is 854 x 480 (i.e the Aspect ratio is 16:9). it works perfect perfect on Iphone 6, 7, 8 but it does not looks perfect on Ipad, & Iphone X.

    I tried many different ways of fullscreen mode and etc. and none seems to work perfectly for all devices.

    Please help me to make my project work on all multiple resolutions devices (i.e. IphoneX, Ipad, Iphone 5s, Iphone 6, Iphone 6Plus, & all IOS devices & All Size Android Devices).

    Problem no.2:- In my project the Audio events work perfectly, the Audio gets turned off & on by the btnMusic (sprite object), but there is an issue that when i turn the Audio to off, and when the player gets destroyed and when the game gets load from the checkpoint the audio gets started automatically its not saving the audio data,

    If you will provide us an solution so we can end our project, since we are waiting for these two solutions, I hope you will reply soon.

    Thanks

  • Hey, We have made 2 levels of our game in the 3rd level we wanted to do something like this ..... (https://drive.google.com/open?id=13VSLHA88_zOYS9RYie_aU8Xri0HMMvXS) (please view the link). We saw many youtube tutorial

    1. youtube.com/watch

    We are still not getting the solution on how to do it.

  • you did the "compare two values" event false. the think you did is "greater or equal". change it to "less or equal"

  • You can toggle it off with a variable.

    Create the bullets with condition (if variable =1)

    If bullet collides with object set variable to 0. First event is now locked out.

  • How To Spwan An Object With Certain Limit

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Sangeeth777

Member since 24 May, 2018

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