pohko's Recent Forum Activity

  • Thanks for the reply , that can't be the case though. This is the first enemy I am setting up and the snippet I pasted is the only event I have implemented for enemies at the moment. Everything works fine until I add the 'does not have line of sight' condition, then it begins flickering on 'run'.

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  • Thanks, that's what I was originally doing but it wasn't throwing my character horizontally. The solution that I found was that I had to increase the player's speed while in the air when pushing off of a wall. Thanks for the response!

  • Hey all, hopefully this is an easy fix but it's driving me crazy. I'm working on more complete enemy AI where the enemy follows the player when within the line of sight. Below is an abbreviated screenshot of where I am starting, but on the run animation the enemy flickers back and forth between 'run' and 'idle'. In the debug layout it is also showing that when line of sight is active the state is flickering back and forth, so I know it isn't any sort of issue with animations. I have referenced a handful of tutorials but this doesn't seem to be happening for them as I follow along. Thanks for the help in advance!

  • Hi all, I've looked all over the place but can't seem to find a proper tutorial for wall jumping with momentum. For example, like in Celeste where the player is not able to constantly jump up one wall, but has to jump back and forth horizontally. Any help would be much appreciated!

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pohko

Member since 3 May, 2018

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