Kurajber's Recent Forum Activity

  • I was working on my game and the power went down for a moment. Now I can't open my .capx file. Damn it, I can't even open the backup file C2 creates by default. Why is that???!!!! What's the purpose of making automatic backups if they are kept engaged while working and exposed to such a risk for getting damaged? It says "Unable to open [filename] for unzipping". Help me, I'm desperate.

  • I was working on my game and the power went down for a moment. Now I can't open my .capx file. Damn it, I can't even open the backup file C2 creates by default. Why is that???!!!! What's the purpose of making automatic backups if they are kept engaged while working and exposed to such a risk for getting damaged? It says "Unable to open [filename] for unzipping". Help me, I'm desperate.

  • It did a similar thing to me. A single frame animation works fine (55 fps), but with four frames it dropped to 5 fps. On PC!!!

  • Well, this is how I solved it for the time being.

    for loop from 0 to 10:

    10 - 0 = 10

    10 - 1 = 9

    10 - 2 = 8

    10 - 3 = 7

    10 - 4 = 6

    and so on...

  • I'm trying to do a 'for loop' with start index 10 and end index 0 and it doesn't seem to work. I'm suspecting it's only made for the index to increase, is this correct? If it is, I'm sorry to say it sucks. <img src="smileys/smiley5.gif" border="0" align="middle" /> <img src="smileys/smiley7.gif" border="0" align="middle" />

  • Those of you who are familiar with Flash will know what I'm talking about. Is there a way to mask an object in C2 like in Flash or any other substitute that could provide me the same effect?

  • Let's say I have some pipe objects connected to one another. The first pipe starts an animation of water flowing through it and when the animation finishes, it freezes at the last frame and sends a "message" to the next pipe to start playing the same animation, so that I get a nice effect of water flowing through all the pipes. The standard time-dependent 'wait' event isn't the answer here, obviously. So my question is: How to set 'a wait' for an animation to finish playing? I tried several ways, but none of them worked.

  • Thndr

    Indeed it does. <img src="smileys/smiley3.gif" border="0" align="middle" /> I've seen the event before and I know instances are picked 'automatically' when they are affected by an event, but somehow I didn't assume it was valid for that particular event as well. Don't blame me, I'm new to C2. <img src="smileys/smiley10.gif" border="0" align="middle" />

    Thank you all for your answers.

  • I've got an idea I'd like to share and suggest to Ashley for a new event in some future C2 update - "pick instance by variable value". Let's say I've got a sprite and I assign a variable 'name' to it, or maybe assign some more variables which will hold some other instance properties (coordinates, size, Z-order, array index reference etc.) It'd be very nice if I could pick an instance by one of those custom properties, for example "pick by name 'enemy01_05'", which would be very handy. I realize this can be done with a 'for each' loop, but I think it'd be nicer to have it wrapped in a single event.

  • Is the C2 crew considering to add a Regular Expressions plugin or anything like that? I use Regex a lot in game development with Flash and Unity, especially for puzzle games. Even Multimedia Fusion 2 has such a plugin and I consider MMF2 to be obsolete since the existence of C2. I would be very happy to see Regex in C2 as well.

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  • Does anyone have the updated version of the plugin that 'boolean' did? The link he provided is broken.

  • Seems like I've been using a slightly outdated version, I just read this:

    "Please note the following breaking changes since r126:

    In some rare cases, pick by UID can act differently. This should be easily resolved by adding a 'for each' loop above the condition."

    I updated to r132, the bug seems to have been fixed. Now it works great without any change in the code (I didn't even add a "for each" loop). Thank you both for your answers and sorry for alerting you for an outdated bug.

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Kurajber

Member since 3 Jun, 2013

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