I'm experiencing the strangest bug with C2. It's not anything big, but...
OK, I've got three layouts and I use a global sprite as a transition, having three animations: Default, which is empty (activated when not transitioning), and "FadeIn" and "FadeOut". On the second layout I have a button and when you press it it's supposed to start playing the "FadeIn" animation of the transition sprite, which leads to the third layout. The thing is that this works only when I run my game from the first layout. If I run it directly from the second layout, again - everything works, except one thing: It doesn't activate the "FadeIn" animation. And not only that: While trying to retrieve if I've done anything wrong, I tested printing the animation name on the Chrome console. And guess what - it told me that the animation name that was running at the moment was an empty string. It also told me that the animation had 0 frames and that it's repeating the 0th frame indefinitely. Any idea why?