Kurajber's Forum Posts

  • Thank you very much.

  • Will WebStorage events and actions work on iOS? I am particularly interested if it will work if I exported my game as a native iOS application. The reason I'm asking before testing it myself is that I don't have the means to export it as a native application yet.

  • I tried what you told me and I unexpectedly ran to another issue. <img src="smileys/smiley7.gif" border="0" align="middle" /> I made two black sprites, both with Fade behaviours. One for FadeIn (fadein time: 1, fadeout time: 0), the other one for FadeOut (fadein time: 0, fadeout time: 1). The only event there is to choose in the event list is "on fade out finished". On both sprites. There's no "on fade in finished" event. <img src="smileys/smiley23.gif" border="0" align="middle" />

  • Wow, I should pay more attention to behaviours. <img src="smileys/smiley23.gif" border="0" align="middle" /> Thank you, I'll try that now.

  • I'm experiencing the strangest bug with C2. It's not anything big, but...

    OK, I've got three layouts and I use a global sprite as a transition, having three animations: Default, which is empty (activated when not transitioning), and "FadeIn" and "FadeOut". On the second layout I have a button and when you press it it's supposed to start playing the "FadeIn" animation of the transition sprite, which leads to the third layout. The thing is that this works only when I run my game from the first layout. If I run it directly from the second layout, again - everything works, except one thing: It doesn't activate the "FadeIn" animation. And not only that: While trying to retrieve if I've done anything wrong, I tested printing the animation name on the Chrome console. And guess what - it told me that the animation name that was running at the moment was an empty string. It also told me that the animation had 0 frames and that it's repeating the 0th frame indefinitely. Any idea why?

  • Regex features are on the todo list.

    Great. Is this todo list anywhere on the forums?

  • Gee, I don't know, how many 'regexes' are there? The only Regex I know about is used for searching complex patterns in text/strings, say to check if a string input is in the right format, i.e. [0-9A-Za-z]{6,}@[a-z0-9].(com|org) for e-mail addresses, [ABCDEFGH][12345678] for chess board tiles. All I see in the system expressions/system conditions regarding text/strings are just common string operations.

  • I'm surprised I got no response on this question. <img src="smileys/smiley5.gif" border="0" align="middle" />

  • See also scirra.com/tutorials/269/keep-your-work-safe-with-construct-2s-backup-options.

    That's the thing actually. Both the .capx and the .capx.backup1 were damaged.

  • excellent :)

    by "use .cap" I meant: Use .caproj, it saves the folder uncompressed.

    Good advice.

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  • does it open with winrar?

    OMG, yes it does! <img src="smileys/smiley3.gif" border="0" align="middle" /> Thank you so much. I wish you asked me that magical enlighting question last night <img src="smileys/smiley36.gif" border="0" align="middle" />, because already redid all the work I had lost. Nevertheless thank you very much.

  • Of course not, I archive a backup copy everyday. But I don't make multiple backup copies per day (I only make sure I save my progress frequently), the only backup from today's work is the automatically generated copy that C2 makes in the same folder during work. Strangely enough, that (*.capx.backup) copy is now inaccessible as well and that's my big problem.

  • I was working on my game and the power went down for a moment. Now I can't open my .capx file. Damn it, I can't even open the backup file C2 creates by default. Why is that???!!!! What's the purpose of making automatic backups if they are kept engaged while working and exposed to such a risk for getting damaged? It says "Unable to open [filename] for unzipping". Help me, I'm desperate.

  • I was working on my game and the power went down for a moment. Now I can't open my .capx file. Damn it, I can't even open the backup file C2 creates by default. Why is that???!!!! What's the purpose of making automatic backups if they are kept engaged while working and exposed to such a risk for getting damaged? It says "Unable to open [filename] for unzipping". Help me, I'm desperate.

  • It did a similar thing to me. A single frame animation works fine (55 fps), but with four frames it dropped to 5 fps. On PC!!!