L1amm's Recent Forum Activity

  • Here's an example capx I made:

    http://dl.dropbox.com/u/53898431/Junk/Universal_Device_Example.capx

    I use anchor behaviour to strech the background sprite. I hope it helps.

    Link is dead; PLEASE post a link for it, would help me a ton.

    Thank you!

  • please post the universal device example, it seems to have been removed.

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  • Am I mistaken or is Touch.X not supported?

    I read something about Touch.X not being supported for multitouch but I thought that would mean I can still use Touch.X....

    Anyways, after updating to the latest version of construct 2, I got my physics project working with cocoonjs (fixed the black screen issue) but touch does not seem to be working (im using touch.x)?

    Has anyone had this issue ?

    Any help is greatly appreciated, Thank you for reading.

  • After updating to the latest version of construct 2, I got my physics project working with cocoonjs (fixed the black screen issue) but touch does not seem to be working (im using touch.x)?

  • Anyone know why the touch events arent working with CocoonJS ?

  • Okay, I updated to the latest version of C2 and tried exporting to cocoonjs again and it actually works but the touch events arent registering so I cant move lol

  • just running it from a browser on my phone.

    It was running all the physics objects and everything perfectly well until I added the large backgrounds.

    There is 4 background layers with parallax that when i take out the project runs well again. Tiled backgrounds sized at 1600x1200

    And yea the physics object contributes to the lag but it is the player and the ground so not much I can do about that. Without the backgrounds it doesnt lag really.

    EDIT: Tried using CocoonJS to speed it up and hopefully resolve the issue.

    All I get is a black screen when launching my app. Tried local preview and exporting to cocoonjs and using the zip; both give me just a blank black screen (with an fps meter)

  • Cmon people, it's my birthday some help would be nice haha!

    How do I make a large layout that is unique?

    I put the vertical parallax at 0-10 and it works on mobiles now but it's semi laggy with an image size of 1280x960 for the backgrounds (4 layers) and a couple physics objects

  • Im making a game with resolution 1366 x 768 for my iphone4s

    My problem is I have tiling backgrounds that I want to fill the entire play area, which is 2000px vertically. The images big enough to fill this area do not display on my iphone and i cant stretch tiled backgrounds...

    How do I get an image that big to tile ?

    Works fine on PC preview but when I use my iphone the backgrounds dont show up because they are too big. (I tried scaling them down but I dont want them to tile vertically.

    <img src="smileys/smiley19.gif" border="0" align="middle" /> <img src="smileys/smiley7.gif" border="0" align="middle" />

  • nothing there says the link

  • Edit: Solved myself by using a family called TextBoxez and doing

    on touch, if textbox has focus

    set text to mid(TxtBoxes.Text , 0, (len(TxtBoxes.Text ) - 1))

  • Trying to make a touch button that simulates backspace in a textbox.

    Is there a way to use the mid() and len() functions to do this?

    like take the middle of the string from start to length - 1 or something and set that as the text ? Am I on the right track here ?

    Thanks

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L1amm

Member since 30 May, 2013

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