Zantium's Recent Forum Activity

  • Are you sure? I thought Ashley stated that all images were expanded to a square so it should be power of two with both sides matching.

    Edit:

    Due to the way graphics processors work, images are usually actually held in memory in a power-of-two size (e.g. 128x128, 256x256, 512x512, etc).

    Also in the "Remember not to waste your memory" blog, only square sizes are mentioned.

    I hope you're right as it would suit me better in the long run (I won't discuss how long I may have wasted re-drawing my images to use square tiles after being advised to do so...) <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Braid was all done in photoshop so as above a resounding yes.

    Here's a great article on the creation of the theme and graphics in Braid.

    gamasutra.com/view/feature/132147/the_art_of_braid_creating_a_.php

  • Confirmed, same issue.

  • Thanks folks, I'm really liking the software.

    I didn't know about the wrap feature, I'd better look into that next.

  • I'm a newbie too, still finding my way round the features and possibilities while creating a platformer.

    I wanted natural looking clouds in the background and spent a bit of time over the last few days playing with this, here's a quick clip of what I've done.

    The clouds are completely dynamic btw, you'll not see a repeat and tweakable for weather/level mood (which is what I was aiming for).

    youtube.com/watch

    (Alas, I'm not allowed to post hyperlinks even though I bought the software, *sniff* #untrusted) <img src="smileys/smiley2.gif" border="0" align="middle" />

  • I've had a few crashes (clicking back on C2 from a preview Chrome window) with the free version through Steam but I was sufficiently impressed to buy it anyway. Just in case I went with the non-Steam version and haven't had a crash since.

    I'm still in the "testing what I can do" phase but I'm finding it pretty easy to implement everything I've thought of so far.

    I quite liked GM but they're different approaches and honestly, I don't think it's in the same league as far as productivity goes.

  • Thanks but that would only work if I used two emitters, one for One Shot and one for Continuous. I'm seeing if there's a way to change the Type setting instead.

    I can basically solve the problem but I want to know if there's better solution.

  • The are two options with the particle plugin, One Shot and Continuous.

    As far as I can see, I can change every other setting of a particle emitter through events except the type.

    I'm new to this but I can't find any solutions, it there a way I can write something that directly changes this property?

    Context;

    I've just bought the product, first game (as a learning what I can do experience) I'm building a platformer and want moving clouds in the background.

    I have it all working pretty well with a burst of flow at the start but I would like to One Shot to create "existing clouds" on loading the layout, then switch the emitter to a slow flow.

    I could use 2 separate emitters but it would be more efficient to use only one.

  • Yeah, mine's been crashing quite regularly. I've been remembering to save until tonight where I'd spent about 3 hours and hadn't realized the time... oops, all gone. I know roughly what I did so I can rebuild it tomorrow.

    It's always when going back to C2 after previewing for me. Click on window and "...stopped working".

  • Sounds like a good solution, it would have to be the bottom row I think as my images shown are transparent on the top half anyway.

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  • Or just a simple x,y cursor position reading (as used in many graphics programs) at the bottom of the screen perhaps?

  • The tiled image always has a row of anti-aliased pixels along the edge between solid and transparent edges......

    During runtime your image size is a window showing a piece of that infinite tile.

    ...

    If you go over the power of two, the image will be stored in a bigger PNG file to fit the extra row.

    Thanks, good explanation! This wasn't a complaint btw folks, I just wanted to know what was going on. No point in re-doing things later to fix it if I can learn enough to do it right the first time.

    I shall carry on creating assets to throw at the engine. <img src="smileys/smiley2.gif" border="0" align="middle" />

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Zantium

Member since 29 May, 2013

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